Killing Floor 2

Killing Floor 2

Flying EDARs
Pharrahnox  [udvikler] 4. juni 2018 kl. 6:17
Issues/bugs
The following is not an exhaustive list of issues and bugs, but covers most of the obvious and major issues I’ve noticed. Many of these will be addressed in future updates.
  • On multiplayer, the rotation when spinning out is choppy. This is a simulation issue and will be addressed in a future update. It’s fine on solo.
  • The flying behaviour in general is erratic at times, which is probably a combination of the flying mechanics I’ve implemented and Tripwire’s strange AI pathing.
  • If a DAR gets knocked down, sometimes it will be insta-killed when it attempts to get up. This could be Tripwire’s issue, or maybe an issue with the physics mode not getting reset when knocked down.
Please report any additional bugs you find.
Sidst redigeret af Pharrahnox; 29. juni 2018 kl. 8:14
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Fulgore 15. juni 2024 kl. 5:43 
eeeeeeeeeeeeeeeeeeeeeeeeeeeem i never seen in zedteranl but i make same to be in zedternal reborn
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