Garry's Mod

Garry's Mod

More Antlions [NPCs]
 This topic has been pinned, so it's probably important
Dobbi  [developer] 3 Sep @ 11:24am
Bestiary
This is a list of ALL of the current NPCs in the add-on and their abilities. This can change at any time (WIP)

Flavor:
The invasion of the Combine has brought about the extinction of nearly every living thing on the planet. However, even through an event such as this, some life begins to adapt or even evolve. The Antlions have done just that. No one really knows where the Antlions truly came from, and no one knows how they have evolved like they have here. Maybe it was forced? Maybe the environment demanded faster adaptation? It's unclear. What is clear is the new set of dangers that you now have to be ready for. "It's spawning season for the Antlions!"

ALL Antlions:
- Will burrow out of the ground when spawned in.
- 85% resistance to Poison & Acid damage.
- 10% resistance to Slash damage.

Catapulting Antlion:
Active Abilities:
Catapult Strike: When the Antlion damages an enemy in melee, there is a 1-in-2 chance to violently launch them into the air, flinging them away.

Ragdoll Fling: If it kills an enemy, their ragdoll is hurled outward for dramatic effect.

Conjuring Antlion:
Active Abilities:
Summon Minions: Occasionally performs a ritual to summon two smaller conjured Antlions. These minions have reduced damage, vanish in a puff of energy when killed, and cannot leave corpses or gibs.

Crystalized Antlion:
Active Abilities:
Crystal Lance: Periodically charges up and fires a crystal projectile that pierces through enemies, knocking them back and dealing heavy slash damage.

Death Burst: When killed, explodes in a crystal shatter that damages nearby enemies with an energy surge.

Passive Abilities:
Shimmering Armor: Resistant to bullets, poison, and acid, but takes increased blast damage.

Crystalline Glow: Emits subtle glowing effects and crystal sounds during combat buildup.

Electric Antlion:
Active Abilities:
Shock Strike: On hit, has a chance to electrocute the victim, dealing shock damage over time and slowing them.

Chain Shock: Electricity can arc to a nearby target, spreading the effect.

Passive Abilities:
Electric Discharge: Periodically emits sparks and Tesla effects.

Shock Damage: All melee attacks deal shock damage instead of normal physical damage.

Frostbite Antlion:
Active Abilities:
Cryo Slow: On hit, has a chance to freeze/sluggishly slow enemies for several seconds.

Cryo Rebirth: When reduced to half HP, has a chance to “ice over,” vanish into a frozen husk, and respawn shortly after with full health.

Passive Abilities:
Cold Resistance: Takes greatly reduced damage from poison and acid, but more from fire.

Improved Antlion:
- None

Improved Antlion Worker:
Passive Abilities:
Acid Armor: Is 100% resistant to Poison & Acid damage.

Infernal Antlion:
Active Abilities:
Flare Blink: At 50% HP, has a 50% chance to teleport away, ignite nearby enemies, and heal for 80% of its current health.

Fire Attack: On hit, has a 25% chance to ignite the target briefly.

Passive Abilities:
Prop Burn: Randomly ignites nearby props during combat.

Flame Armor: Immune to fire damage.

Mechanized Antlion:
Active Abilities:
Flechette Burst: Fires Combine flechettes at mid-range enemies.

Artillery Lob: Lobs an AR2 grenade at enemies in medium-long range with a calculated trajectory.

Thumper Disable: Can temporarily disable Combine thumpers it detects nearby.

Passive Abilities:
Mechanical Armor: Resistant to bullets, buckshot, and vehicle damage.

Explosive Demise: Explodes on death, damaging enemies in a radius.

Nightmare Antlion:
Active Abilities:
Dread Strike: On hit, causes players to suffer a blackout with muffled attack sounds. NPCs have a chance to become frightened and flee.

Passive Abilities:
Horror Aura: Occasionally whispers or unsettling sounds play near it.

Sound Distortion: Alters normal Antlion sounds to deeper, horror-like tones.

Radiation Antlion:
Active Abilities:
Radiation Bite: Melee hits deal radiation damage and can inflict a short radiation decay DoT.

Passive Abilities:
Radiation Aura: Constantly emits radiation that harms nearby players every few seconds.

Toxic Resistance: More resistant to poison and acid, immune to radiation.

Skirmish Antlion:
Active Abilities:
Sneak Burrow: At 30% HP, may burrow underground, heal, and re-emerge behind its enemy for a powerful ambush strike.

Ambush Strike: Its first hit after emerging from burrow deals massively increased damage.

Passive Abilities:
Evasive Movements: Takes reduced damage while moving; nullifies damage when burrowed.
Combat Adaptation: Normal attacks deal reduced damage unless ambushing.

Summoned Antlion:
Active Abilities:
Ephemeral Lifetime: Automatically disappears after 180 seconds if still alive.

Passive Abilities:
Weakened Form: Deals only 35% of normal damage and has reduced health.

No Remains: Leaves behind no ragdoll or gibs when killed; vanishes in a puff of dust.

Vulture Antlion:
Active Abilities:
Hunger: It will find the nearest corpse and begin to eat the corpse to gain HP back.
Safety while Eating: Sometimes, the Antlion will drag the corpse to a different, more convenient spot to eat it.
Passive Abilities:
Gore FX: The Antlion will sometimes spit the bones/guts/parts of the corpse it ate.

Wraithful Antlion:
Active Abilities:
Ghostly Vanish: When about to die, it vanishes into mist instead of leaving a body.
Passive Abilities:
Ethereal Drift: Passes through props and debris; cannot collide with them.
Ghostly Form: Transparent body, reduced physical resistances, immune to most bullet and energy damage.

Antlion Emperor:
NOTE: There are three phases to the Emperor

Phase 1 → Starts by default at full health.

Phase 2 → Begins when health drops below 3500 HP.

Phase 3 → Begins when health drops below 1000 HP.

Active Abilities:
Fire Attack: Performs powerful frontal smashes that does significant damage.
Summon Minions: Summons waves of Antlions with the amount and types of Antlions depending on its current phase.
Ground Slam: In Phase 2+, slams the ground to launch and damage nearby enemies.
Roar AOE: In Phase 2+, lets out a roar that damages and disorients enemies in a huge radius.

Passive Abilities:
Phase Shifts: Gains new abilities and power as its health drops (below 3500 HP and below 1000 HP).
Regeneration: Slowly heals over time with the regeneration ramping up as it gets lower.
Explosive Demise: On death, summons a large number of Antlions as a final wave.

Antlion Empress:

NOTE: There are three phases to the Empress

Phase 1 → Starts by default at full health.

Phase 2 → Begins when health drops below 6000 HP.

Phase 3 → Begins when health drops below 2500 HP.

Active Abilities:
Summon Minions: Summons larger waves of Antlions than the Emperor, scaling with her phases.
Acid Geysers: Summons pools of acid under enemies that grow in damage the longer targets stay inside.
Acid Rain: Summons a rain of acid spit that falls randomly and onto enemies, damaging them in bursts.
Crystal Shatter Nova: In Phase 2+, unleashes a massive crystal burst dealing AoE slash and crush damage.
Ground Slam: In Phase 2+, slams the ground to damage and throw enemies back.
Roar AOE: In Phase 2+, lets out a roar that shakes enemies and deals sonic damage.

Passive Abilities:

Phase Shifts: Becomes more powerful and changes color as her health decreases (below 6000 HP and below 2500 HP).

Better Regeneration: Slowly heals over time with the regeneration ramping up as it gets lower, but overall better than the Emperor.
Last edited by Dobbi; 16 Sep @ 6:08pm