Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
Goblin Conscript 16. sep. 2020 kl. 9:47
Major incompatibility with VJ Base.
I know it was mentioned it may cause problems with other NPC AI or custom NPC's but this mod completely breaks VJ NPCs which use weapons. SAII causes them to for some reason shoot above their target without fail, no matter what weapon proficiency or the affect only default npc's setting is at. Here is a visual example of this problem:

SAII on with VJ npcs.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2230595240

SAII off with VJ npcs (note the guy is actually hitting his target from the blood)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2230595080

Otherwise, the mod works very well and makes the actual normal combine/rebels/etc much more smarter and enjoyable to use in npc fights or whatever, but it would be nice to be able to use both at the same time or even against eachother.
< >
Viser 1-8 af 8 kommentarer
[RB] BWR 22. dec. 2020 kl. 14:51 
this happens to me too
American Boot 5. juni 2021 kl. 17:53 
I've found by experimentation that to resolve the issue, simply disable 'bullet detection'. That is the only part of the mod which breaks VJ npcs.
VJ npcs seem to work fine with this addon
Day 2 of Stock Medic 15. feb. 2022 kl. 1:26 
How do I turn off Bullet Detection
ologr4m 22. apr. 2022 kl. 6:08 
U right . The VJ npcs will shoot up of my head and they never can touch me
ologr4m 22. apr. 2022 kl. 6:08 
:headcrab:
pumpkin boogeyman 21. apr. 2023 kl. 8:41 
yeah happened to me was trying to find solution thx!
Decoy 8. dec. 2023 kl. 20:36 
in spawn menu go to options find SAII options and uncheck bullet detection
< >
Viser 1-8 af 8 kommentarer
Per side: 1530 50