Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
GaussTheWizard  [개발자] 2018년 6월 1일 오후 1시 37분
Bug Report-a-thon
Many bug reports are being sent out, and that's great. However, due to the influx of comments, I would recommend posting them here instead, both to reduce clutter and prevent the reports from getting buried so I can respond more easily.

Also, keep in mind that "it breaks the game" is not a good bug report. The more specific you are in the report, the more easily I can fix your issue.
GaussTheWizard 님이 마지막으로 수정; 2018년 6월 1일 오후 1시 39분
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espacito 2018년 6월 1일 오후 3시 30분 
So when i try to get my npcs to pathfind around a map they just stop every 1 foot or so and go back to where they were and try a diffrent direction, the tinest props mess up there pathfinding aswell.
GaussTheWizard  [개발자] 2018년 6월 1일 오후 3시 40분 
I'll see if I can address problems with random patrolling in the next version.
Punished "Venom" House 2018년 6월 1일 오후 4시 16분 
well on a map I play on they just stumble around not really doing any thing
ileryon (Entry) 2018년 6월 1일 오후 4시 37분 
thesteakguy120 님이 먼저 게시:
well on a map I play on they just stumble around not really doing any thing

maybe that map has no AI nodes.
Punished "Venom" House 2018년 6월 1일 오후 7시 14분 
okay
Punished "Venom" House 2018년 6월 1일 오후 7시 14분 
so now they either go for a few steps than changes direction or they just dont do anything
C0ZYNAK 2018년 6월 2일 오전 1시 35분 
Can you make better patrolling, because it's looking very bad. NPS's turn very sharply and go zigzagging. I don't know, maybe it's bug, but if not fix it pls
Verarrh 2018년 6월 2일 오전 9시 16분 
When patrolling, all NPCs begin to walk one direction for about 1 second and immediately choose another route and begin to walk that way before choosing another and the process continues. Sometimes they will get stuck on the edge of a node they have twisted around and struggle to walk any direction whatsoever, coming to a complete stop ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1401012258 ). Overall, they don't really move from the spot they spawned in because of how much they twist around in one location. The map is AI noded (gm_construct), and it doesn't matter where I put them, the result is the same.
Verarrh 님이 마지막으로 수정; 2018년 6월 2일 오전 9시 17분
michi no bakemono 2018년 6월 2일 오전 10시 55분 
I've found that they just move, stop, pick another direction and repeat. They only move for one step as well. (gm_devruins)
GaussTheWizard  [개발자] 2018년 6월 2일 오후 5시 23분 
I've implemented a change that has fixed a significant number of cases of awkward patrolling, which will be live in the next version.
GaussTheWizard  [개발자] 2018년 6월 2일 오후 11시 07분 
It turns out that the default values of saii_bulletdetection_radius and saii_bulletdetection_attackradius are reversed. If you're having problems, try switching them. This will be corrected in the next version.

It turns out that I'm an idiot and only assumed this was the case because one is bigger than the other.
GaussTheWizard 님이 마지막으로 수정; 2018년 6월 4일 오후 4시 05분
IvanVladimir0435 2018년 6월 3일 오전 10시 09분 
Sninctbur 님이 먼저 게시:
Many bug reports are being sent out, and that's great. However, due to the influx of comments, I would recommend posting them here instead, both to reduce clutter and prevent the reports from getting buried so I can respond more easily.

Also, keep in mind that "it breaks the game" is not a good bug report. The more specific you are in the report, the more easily I can fix your issue.
I have a question that maybe could sound stupid: this conflicts with iNPC? (sorry for the dumb question but its cause im curious)
IvanVladimir0435 님이 마지막으로 수정; 2018년 6월 3일 오전 10시 10분
life4trinity 2018년 6월 5일 오전 12시 12분 
Just tried out SAII the other day, and so far I'm seeing some slight differences and improvements, though it appears that when an NPC reloads, they continue to reload until they die.
Golden Vortex 2018년 6월 5일 오후 6시 07분 
do you need to node them to a map?
Ray 2018년 6월 7일 오전 4시 07분 
when shooting a group of civilians, they start running towards your face even though they are unarmed.
When wounding one they run away.
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