Garry's Mod

Garry's Mod

Gredwitch's Emplacement Pack
Code_Alpha 24 Jan, 2020 @ 8:00pm
AI Wigged out?
Ive got this weird issue where the AI Available on guns like the CIWS doesn't move at all when a target is located. I use the LFS Vehicles and some other various ground vehicles and I get the same result. When i have it set to fire at owners (IgnoreOwnership) it works just fine. The CIWS will track me and my friends and fire on us.

Event Ex:

Spawn plane nearby.
CIWS Detects and begins firing
Will attempt to track, but gets locked front facing
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Showing 1-4 of 4 comments
Code_Alpha 24 Jan, 2020 @ 8:01pm 
I can provide any pictures/videos/logs needed to help with this, its very frustrating.
Code_Alpha 24 Jan, 2020 @ 8:49pm 
[ERROR] lua/entities/gred_emp_base/shared.lua:169: attempt to call method 'Alive' (a nil value)
1. ShooterStillValid - lua/entities/gred_emp_base/shared.lua:169
2. unknown - lua/entities/gred_emp_base/init.lua:841
Found this
| HT.S | Gredwitch  [developer] 25 Jan, 2020 @ 2:48am 
Originally posted by KrapTakular:
[ERROR] lua/entities/gred_emp_base/shared.lua:169: attempt to call method 'Alive' (a nil value)
1. ShooterStillValid - lua/entities/gred_emp_base/shared.lua:169
2. unknown - lua/entities/gred_emp_base/init.lua:841
Found this
i will fix this in the next update

AI is a bit tricky to fix cuz the code is messy af
Code_Alpha 25 Jan, 2020 @ 2:56pm 
Thanks for the reply, its good to know that this issue is known!

Originally posted by | HT.S | Gredwitch:
Originally posted by KrapTakular:
[ERROR] lua/entities/gred_emp_base/shared.lua:169: attempt to call method 'Alive' (a nil value)
1. ShooterStillValid - lua/entities/gred_emp_base/shared.lua:169
2. unknown - lua/entities/gred_emp_base/init.lua:841
Found this
i will fix this in the next update

AI is a bit tricky to fix cuz the code is messy af
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