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Large melee range
+25%damage
-25 max health
-25%fire speed?
seriously. im no grammar nazi, but you cant get that wrong.
anyways, i agree with polemio[ITA]
+15% damage
One hit knockback the enemy
-25 max health
make you 40% slower when you are using it (and for 2 seconds after you switched to another weapon)
and cannot use the chargin' targe and splendid screen
-15 Max Health
-10% damage penalty
Seems like a very balanced set of stats and plus we need the opposite of the scotsman skullcutter so I can go speedy gonzalez
-Cannot use Charge while weapon is out
-Cannot Detonate Stickies while weapon is out
+Hooked enemies bleed for 5 seconds
-10% damage
-25 max health
+large melee range
-15 max hp
+50 charge rate
Houner bound: can't switch weapon until player gets kill
+20% damage on kill