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回報翻譯問題
Second, some ideas:
-Land Mines "withconfigurable reaction time/area of trigger/type of explosion" new tool for pewpew menu.
-An Armor/Shield tool that adds a new value to pewpew combat system making people able to Apply/set a variety of armor types to specific prop's they want, increasing resistance against specific incoming fire ex: anti explocion armor/anti laser/etc and making it so there's different kinds of armor to deflect low level guns ex: machineguns/etc
-Guns Prop (and/or *Armor) penetration rate (*Armor if mixed with the above idea, that could be sweet)
-Toogleable shield generator with a rechargeable rate and max health/%of shield power limit usable with wire and keybinding: a barrier shield field that doesnt allow some pewpew bullets to deal damage destroying em, and maybe a sphere like shield, like the ones used against droids on starwars episode 1 battle
-what about something the old ammo boxes system with a "enable/disable" admin option? :P
-pewpew limit options included on the utilities/options menu should be awesome for young people (totally not talking about me cause i readed it on description) but some people just rage like morons about that :(
ps: i guess some ideas are a bit hard to accomplish or maybe they are not good at all but i want to say being honest that this Mod is the best tool i have on my extensive/flooded Menu and im 100% glad you made it :) <3
also i have to say thanks you form making/developing this addon Matt, i use it since Gcombat09 and still think its amazing since you released it, my gratitude is yours.
But...I thnik I have a pair of requests.
1.Letting SWEPs to do some damage to props, maybe a lot lower, but still...This will at least make sense in some fights when you can shoot down some easy-to-break elements.
2.New prop HP system. First of all I see ?\? instead of normal HP status. Secondly it would be awesome to change the prop's HP to make it tougher. It is just sort of strange when a missile hits a tank, it's armor is untouched, but wheels/E2's/vehicle seats/etc are destroyed. What about making the admin settings to multiply some prop's with HP lower than X damage resistance? Or Maybe count theirs' HP using the function of defalut size divided by it's weight?
Also what about some physical properties usage? Metal would get x2 HP multiplier against 0.5 of flesh etc.
3.Better flamer.
Well, it looks good, but actually burns nothing. I tried.
4.The "can fire" output constantly wires out after dupe, so If I spawn a dupe cannon it doesn't work properly.
What about other requests?
Gontar Approves*