Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now let me address your suggestions:
In my view such survival mechanics often end up to be more annoying, without making the ability less strong or even add a real disadvantage. Sure invisibility would cost energy, but would it make invisibility itself less strong. No, not really. Adding a cost will just reduce the usage of it. Why use the Gyro to go from A to B, if you could use one of your dinos without almost any cost at all and even travel faster. People would start using the Gyro only when it would be worthwhile, so when people want to go past a dangeros dino to get loot.
I am not the programmer of this mod, but as far I am aware this was never "disabled", its just hard or impossible to implement with the tools the devs gave to us.
Would be annoying in my view. People should not pay a high price for small mistakes.
My suggestion would be very simple, make the invisibility buff not appear immediately, but after a short while. So you can not jump out and back in, while being in a dangerous place without being targeted.
The Primal Invisibility buff will have a delay when entering the vehicle starting next week.
The delay will be customizable via the GameUserSettings.INI.
1) Dinos have hunger, flying reduces hunger bar and sprinting reduces it at a faster rate, while reducing stamina which also reduces hunger while refueling stamina forcing you to stop and rest every so often. Flying for example requires you to land occasionally, cloaking uses stamina as well.
The batteries suggestion, I was trying to suggest in a useful way that would add balance to it withut making it infinitely lasting. Being able to put charged batteries in its inventory for long trips, or recharge it when you dock it.
2) I'm not sure how it defaults to clip through, technically speaking rafts are solid enough that dinos can walk on top of them, this uses similar code, I'm assuming, but anyway. It was just a suggestion. :P It doesn't seem to clip through agressive things that attack you after all.
3) Well its debatable, could be another config INI option if you guys did it. I love options afer all, options make everything better because people can decide how they want the mod to work for themselves.
@NekRes
That should fix a bit, thanks. :P
I just hope to get others viewpoints on the battery option I suggested.
Also stamina is different than a battery in your sense. Stamina is more like a battery that charges itself over time, anywhere, and the user can control the usage of it. Yes, it consumes some food, but it is still a separate system on top. Invisibility would then work like cloaking and make the Gyros ability kinda pointless.
But anyway, I got the topic here so maybe more people will eventually voice their thoughts.