ARK: Survival Evolved

ARK: Survival Evolved

GYROSPHERE
Vas 19 May, 2018 @ 5:26am
Detailed Battery & Balance Suggestions
Currently, the Gyro allows you to go anywhere on the ground or water, with no risk of any kind.

Infinite fuel.
Infinite distance.
Infinite cloaking (unless you get out and get targeted).
Bypass cave dangers.
Bypass ocean dangers.
Keeps survivor warm and cozy forever in any environment.
Keeps survivor totally safe from wild encounters even if they drive straight through the dinos fighting each other.

Now thats a lot of things that this ball does that can be seen as cheaty.

Lets give an example of one cheaty thing shall we?
Originally posted by Example:
Driver gets in with a friend, they go down into the most dangerous deadly cave in the map which is also the coldest and has the best loot possible. They drive straight through some extremely dangerous dinos who don't seem to care that a large glass ball with two humans in it just ran straight through it. They park next to the artifact, pop out, both grab it, get back in before any dinos notice them. They go up to the loot crates, loot them, maybe have to kill a dino or two. They leave with loot and artifacts, instead of having to kill and survive 45 extremely deadly creatures they only faced 6. They didn't suffer cold damage because they were in a cozy ball the whole time.

Another? Ok.
Originally posted by ExampleTwo:
Driver starts at the other side of the island by Red Obi. He wants something from carnivore island cave, which would take him a great deal of resources to get there and a lot of dangers. Builds a gyro instead, him and his friend get in with little in supplies. They spend the next however long driving across the island totally and utterly safe, arriving at the ocean they need to cross. They can either hold space to stay on top of the water or they can drive underneath along the bottom. Eventually they get up onto carn island which is flooded with dangers at every turn, they drive straight through the alpha rex that doesn't seem to care a ball of humans ran over its foot. Roll down into the cave quite safely. Grab what they want, kill anything that saw them, and leave back for home.

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So, how do we fix some of this?

Well, the swimming in water can't be fixed, thats hard coded.

Disable the ability to clip through dinos, would be a start.

Disable invisibility, if you touch a normally aggressive dino, causing it to target you. Or add an aggression range similar to the Theriz range that would make dinos see you.

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Most of all, my detailed battery suggestion which would help balance out quite a few portions of this mod and even protect the game from having balls everywhere. I mean, no one wants balls everywhere do they? We'd need a sack for them, and who wants to fiddle with a ball sack trying to get their balls in the right place? Oh ok I'll stop with the joke now. :P

Add an INI option "GyroBatteryPower=Boolean"
If False, it acts as it does now, not using power at all to function.
If True, you turn on its hunger system, renamed to Power. It drains at a rate based on usage.

0.1 while idle would emulate battery drain.
1.0 while being ridden but not moving would emulate running survivor protection systems.
2.0 while "walking" to emulate running the motors.
6.0 while "sprinting" to emulate running the motors hard.

A capacity of 10,800 would allow sprinting for a constant 30 minutes. Walking for 90 minutes. Idle Riding for 3 hours and lastly, idle for 30 hours. So you could lose a sphere somewhere in the game for 30 hours unless you also stocked it with batteries (12 slots), and then maybe extend it to a good 48 hours or so. Maybe more depending on how you decide to set it up.

Starvation would emulate unmaintained decay, allowing it to survive maybe 72 hours total without anyone around to help it before it explodes.

A charge pad would of course, keep the ball fully charged at all times so long as the charge pad its self has power in the form of power or batteries.

If you create your own battery, you could have the batteries refill 10% each time, and not stack, like the base game's Aberration batteries which hold 500 charge per battery. Only your batteries would be charged in the charging pad over a duration of time of having power. Or you could stick with the base game version of the charge batteries though you'd have to have aberration to use gyros in that case which is why I think you should make your own batteries and set up the charge pad in a similar way to holding power and recharging batteries in its inventory and such, who knows how you'll end up doing it if you do.

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As you stated earlier in comments, this is quite a detailed heavy idea that may not be done because of its complexity. I suspect a sizable portion of the people who use this mod would not like it either, I don't know. Which is why I wanted a discussion to see if there are any others who'd say yes to this battery idea or even my other balance suggestions as well.

I couldn't fully give my thoughts in a comment section as it'd get lost over time and all that jazz, and the limited amount of characters made it even harder to do.

If you're a user who loves anything here, comment and let me know which thing and your thoughts!

I also created this; https://www.strawpoll.me/15727183
I don't expect it'll be used all that much. :P (Its multiple choice)
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Showing 1-5 of 5 comments
ProgSys  [developer] 19 May, 2018 @ 10:59am 
The biggest disadvantage to the Gyro is its speed! Like in the movie it is really slow, designed for cruising around and to enjoy the view. It is there so you can go from A to B comfortably and safely. Inside you are just an observer, you are not an active part of the world itself.

Now let me address your suggestions:

1. Add a battery to Gyro

In my view such survival mechanics often end up to be more annoying, without making the ability less strong or even add a real disadvantage. Sure invisibility would cost energy, but would it make invisibility itself less strong. No, not really. Adding a cost will just reduce the usage of it. Why use the Gyro to go from A to B, if you could use one of your dinos without almost any cost at all and even travel faster. People would start using the Gyro only when it would be worthwhile, so when people want to go past a dangeros dino to get loot.

2. Disable the ability to clip through dinos

I am not the programmer of this mod, but as far I am aware this was never "disabled", its just hard or impossible to implement with the tools the devs gave to us.

3. Disable invisibility, if you touch a normally aggressive dino

Would be annoying in my view. People should not pay a high price for small mistakes.

Suggestion

My suggestion would be very simple, make the invisibility buff not appear immediately, but after a short while. So you can not jump out and back in, while being in a dangerous place without being targeted.
Last edited by ProgSys; 19 May, 2018 @ 11:11am
Nekres  [developer] 19 May, 2018 @ 12:16pm 
Exploit Fix

The Primal Invisibility buff will have a delay when entering the vehicle starting next week.
The delay will be customizable via the GameUserSettings.INI.
Vas 19 May, 2018 @ 12:45pm 
@ProgSys
1) Dinos have hunger, flying reduces hunger bar and sprinting reduces it at a faster rate, while reducing stamina which also reduces hunger while refueling stamina forcing you to stop and rest every so often. Flying for example requires you to land occasionally, cloaking uses stamina as well.

The batteries suggestion, I was trying to suggest in a useful way that would add balance to it withut making it infinitely lasting. Being able to put charged batteries in its inventory for long trips, or recharge it when you dock it.

2) I'm not sure how it defaults to clip through, technically speaking rafts are solid enough that dinos can walk on top of them, this uses similar code, I'm assuming, but anyway. It was just a suggestion. :P It doesn't seem to clip through agressive things that attack you after all.

3) Well its debatable, could be another config INI option if you guys did it. I love options afer all, options make everything better because people can decide how they want the mod to work for themselves.

@NekRes
That should fix a bit, thanks. :P

I just hope to get others viewpoints on the battery option I suggested.
ProgSys  [developer] 19 May, 2018 @ 1:27pm 
Battery
Sure, dinos need food, but food is fairly easy to get. At the end people will make a cost-benefit analysis and if the Gyro falls short, it won't be used. Yes, we could make batteries cheap, but then what is the point of having batteries at all. Ark already has so much competition for transportation. There are dinos that are fast, can fight or fly. I just think a battery mechanic will end up as a pointless gimmick or too cumbersome.

Also stamina is different than a battery in your sense. Stamina is more like a battery that charges itself over time, anywhere, and the user can control the usage of it. Yes, it consumes some food, but it is still a separate system on top. Invisibility would then work like cloaking and make the Gyros ability kinda pointless.

Options
Options are nice and it is always good to have as many as possible, but 90% of subscribers never touch them. Mostly only the server operators do change the settings. So in my view, the mod should be fun for the 90% of players, on default.
Last edited by ProgSys; 19 May, 2018 @ 1:28pm
Vas 20 May, 2018 @ 5:45am 
I'll bet 75% of that 90% doesn't know how to change settings/options in the mods or edit game.ini or any of that stuff. :P

But anyway, I got the topic here so maybe more people will eventually voice their thoughts.
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