Team Fortress 2

Team Fortress 2

The Problem Solver
Plushie 7 Apr, 2013 @ 8:01am
what should the stats be ?
:)
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Showing 1-15 of 371 comments
ultra fart 7 Apr, 2013 @ 8:48am 
Pro's +30% damage
+400% clip size
Cons: Does not charge when scoped
Plushie 7 Apr, 2013 @ 9:24am 
i dunno i think that all of the new weps that come into the game (i know this will maybe not get in it) should get totaly new ad differet stats so they would revoultionize the game a bit just like the rescue ranger or the vaccinator
Texas Red 7 Apr, 2013 @ 9:45am 
+20% Clip Size
-10% Damage
+65% Charge-up Time
When full charged weapon outomaticly fire a shot
upon a succesfull kill with charged shot the weapon gains 10% damage
Morbiusly a Beast 7 Apr, 2013 @ 10:51am 
I would like to see this as a semioutomatic (Still a stop time between shots but a noticable incresed fire rate) rifle but it can not charge and the damge in body shot would be less and it would have 30 rounds instead of 25
The Bad Sphee 7 Apr, 2013 @ 10:57am 
each torso shot ( in area of heart and lungs ) does 150dmg
bodyshot ( rest of the body ) -25%
gain heads on headshot which lower the charge time by 0.25 sec with each head ( max 6 heads )
Originally posted by Trepher IX:
When full charged weapon outomaticly fire a shot
upon a succesfull kill with charged shot the weapon gains 10% damage

Would the extra damage stack?
ember 7 Apr, 2013 @ 6:10pm 
Originally posted by TheCas27:
Originally posted by Trepher IX:
When full charged weapon outomaticly fire a shot
upon a succesfull kill with charged shot the weapon gains 10% damage

Would the extra damage stack?
I don't think the damage should stack. I feel like something else should change, like -5% charge rate on every charge kill, but the charge rate normally is about 25% faster than a normal rifle. For every 5 kills in a row charged the charge rate resets.
Meme Fortress 2 (Banned) 7 Apr, 2013 @ 10:54pm 
on kill: turns victim to ice
Fatebear 7 Apr, 2013 @ 11:25pm 
cool weapon created by Kadro1
Last edited by Fatebear; 7 Apr, 2013 @ 11:25pm
  • Scoped view has 33% wider radius
  • +15% damage unscoped shots
  • Charges 33% slower
Last edited by Walli "That Look" Waltobious; 8 Apr, 2013 @ 12:55am
Plushie 8 Apr, 2013 @ 6:02am 
Originally posted by Pug:
I would like to see this as a semioutomatic (Still a stop time between shots but a noticable incresed fire rate) rifle but it can not charge and the damge in body shot would be less and it would have 30 rounds instead of 25

i kind of like this idea cuz it would give the sniper a different way of playing maybe it sgould be kind of like a long ranged shotgun with a smaller blast radious or maybe it could even do coleteral damage to players nearby i dunno
dotdot 8 Apr, 2013 @ 6:36am 
It really should be on kill: turn victim into ice
Plushie 8 Apr, 2013 @ 7:20am 
Originally posted by Ideegreen the Muffin Magician:
It really should be on kill: turn victim into ice
u must be kidding me -.-
Qaaap 8 Apr, 2013 @ 7:44am 
-30% clip Size
25% reloading speed
10% Damage
1 kill 25% Heat meter
Full meter: sharp bullet for bleeding damage
Fatebear 8 Apr, 2013 @ 9:22am 
???
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