Counter-Strike 2

Counter-Strike 2

Sable (Wingman)
Feedback
Nice map. Here’s some feedback.

For wingman, the terrorists have a few too many ways to get to the site in my opinion, especially since they get to it so fast.

At the red «Pop-Dog/When you walking meme» building, the terrorists get there quite fast, meaning they can drop down to the site or peek around either side of the building. I don’t think this area is at all easy for a CT to defend in wingman. If the CTs could get further along before encountering the terrorists, they would be able to hold them at the further choke-point near T spawn (at 1660 645 22) and prevent them from dropping onto the site.

If the CTs were able to get to the corner near the other drop at 790 1451 -63 (on the otjer side of the map) before the terrorists are able to round the corner at the stone wall, that would make the whole area easier to defend. The way it is, the CTs don’t have the ability to use/defend the lantern room at all, as the Ts could always be waiting for them to cross over to it.

I think that if you completely closed off the main entrance by the stone wall at 1041 915 0, it could also help make it more balanced.

TLDR; Right now I think the layout is unfeasable for wingman; the CTs need more time to set up their defence and it should be less complex.


Other minor things:

• If the bomb is planted standing at 1317.58 1453.97 0.09 so that it lands in the corner, the bots cannot defuse unless they get down into the lower area (which they usually won’t). This isn’t really worth fixing, it’s just funny.

• There is a tiny diagonal crack in the wall beside the ledge near 1501 1102 39.

• The crates below 1896 1771 65 are clipped off, but it looks like you should be able to jump onto them from atop the stairs.

• The keystone arches are not supported by anything underneath; they just seem to be hanging there. Are they just decorative?

I hope that helps/makes sense.

:steamhappy:
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Showing 1-5 of 5 comments
dorg  [developer] 26 Apr, 2018 @ 8:35pm 
Thank you, this is all really good feedback! I will start trying these things and variations of them and seeing what works, thank you so much :D
Alex 2 May, 2018 @ 6:29am 
yeah a bit to many paths from various directions lead to the site, suited for destruction not wingman
i dont like the clipping on the tree near the bombsite (why cant u hide there) it seems like you would be able to acces that area
there are 1-2 useless boosts where you didnt clipped correct. i suggest walking around the map with cl_drawclipbrushes 2 and sv_gravity 200 to check for clipping mistakes
KilledAlive 3 May, 2018 @ 10:00am 
I would really like to see some more ways to put nades down on the map. Considering how you are entering combat within seconds of moving out, placement and variety is key. Perhaps special wall overhangs that you can bounce grenades off of to hit key locations?
the map looks very good and beautiful, and is super fun to play, but i feel there are some problems.
i think you should check again if the map updated through the updates you made to the map akso the nav mesh of the map. i feel sometimes like the bots doing something strange, and maybe it's the problem. the map got some paths, which in practice can be helpful, but in reality, they are most of the time usless (tell me if you think other thing). the map is most of the time close combat map, which can give the terrorrists advantuge in most rounds, in pistol round, and because of that, can really give an edvantuge for terrorrist rushes with SMG's, something that most cs players hate to see.
other then that, this map is great and beautiful, and i think it's the most balance map i saw so far for the wingman gamemode. keep the hard job.
CarbonPrinter 13 Dec, 2018 @ 9:22am 
I Love the map it looks lovely. I did however find some VERY minor visual bugs. Keep up the good work. Screenshots[imgur.com]
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Showing 1-5 of 5 comments
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