Hearts of Iron IV

Hearts of Iron IV

OWB - Enclave Reborn
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why cloning experiment fail
i build a lot of cloning facility but its fail ..
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Showing 1-15 of 20 comments
Eisengratz 13 May, 2018 @ 8:24am 
Same, I tried to implement the decision ~400 times, and it never successfully worked. I understand the 30% is not a good chance, but I figure after that many attempts they'd get it right. It's crippling, too, that it doesn't work.
but was this colonign is suposed to do ?
Solenya 22 May, 2018 @ 3:26am 
better yet how the hell do you build cloning facilities?
do the focus u dumbass
Doc_Holliday 24 May, 2018 @ 6:57pm 
I seriously think this decision is bugged. I've built 10-15 cloning facilities and I'm at a 80% success to 20% failure ratio. I've tried this with those stats 5 times and all was still a failure.
Solenya 24 May, 2018 @ 9:49pm 
i have done the focus you ♥♥♥♥ all it says afterwards is your state must have unused cloning facilities available, i cant see any building slots with cloning facilities available nor do i see anything under the construction tab
Doc_Holliday 24 May, 2018 @ 10:43pm 
I seriously just sat here for 20 minutes on five speed building cloning facilities. Before I started the odds were at 80% of succeeding and 20% to fail and I already tried 5 times and all failed. Twenty minutes later and I can't count how many times I built a facility I tried again. Once again it failed, with the statitistics still showing 80% to succeed and 20% to fail.

Can the dev for this mod let us know if the cloning NF is buggy and/or doesn't work? It's really frustrating when you tried for the last hour to get this to work with no results.
Jef  [developer] 24 May, 2018 @ 10:55pm 
Not sure what to say, it seems like a HOI4 bug considering the code is fairly simple and it only seems to be some people who never succeed in the cloning decision. I'll look at another patch to address the issue.
Solenya 24 May, 2018 @ 10:57pm 
is it supposed to come up in the construction tabs or is it just invisible to me?
Doc_Holliday 25 May, 2018 @ 12:02am 
Originally posted by Mccreeeeeeeeee:
is it supposed to come up in the construction tabs or is it just invisible to me?

It's not something that you built yourself. It's one of those "decision" build projects where once you decide on the decision, the game builds it for you. HOWEVER, you can also see that it is getting built. After you click on it, go to your construction tab. Look at the top left corner and you'll see a number like this ----> 23/30. The second number (30) is how many civilian factories you have and the first number (23) is how many are NOT being used (Correct me if I'm wrong if I have that backwards). If you hover your cursor over this while a cloning facility is being built, a window will pop up showing what the factories that are being used are doing and everytime I did it, I noticed 5 factories being put aside for "Special Projects." This is the only way of actually seeing that it's being built. Once it's done, I've never been able to find it on the map.



Originally posted by Jef:
Not sure what to say, it seems like a HOI4 bug considering the code is fairly simple and it only seems to be some people who never succeed in the cloning decision. I'll look at another patch to address the issue.

Thanks for the reply back. Do you think I should uninstall then reinstall the mod to see if it would work?
Jef  [developer] 25 May, 2018 @ 1:15am 
I'm not sure if other mods could interact with the code at such a low level. I will investigate the bug further and if I can't find anything I'll add in a automatic success for cloning after 4 or so tries.
There is something called "the dice have no memory". You could have a 95% chance of sucess, and be the unluckiest son of a gun failing 100 times in a row. After all, the chance will even out EVENTUALLY, but having 80% chance of sucess does not guarantee that after your first 5 tries 4 will be a success. It garanties that after millions of tries, it will somewhat even out and 4 in 5 tries will be a success.
Jef  [developer] 25 May, 2018 @ 8:38am 
@p90 some people are reporting failures at such a rate that I think it may be bugged
Doc_Holliday 25 May, 2018 @ 11:04pm 
Originally posted by P-90 ♥♥♥ - Revolutions:
There is something called "the dice have no memory". You could have a 95% chance of sucess, and be the unluckiest son of a gun failing 100 times in a row. After all, the chance will even out EVENTUALLY, but having 80% chance of sucess does not guarantee that after your first 5 tries 4 will be a success. It garanties that after millions of tries, it will somewhat even out and 4 in 5 tries will be a success.

I know how RNG works. I've played many games with this mechanic. Sure, you could be incredibly unlucky and get that 5% fail happen to you or 3-4 times in a row you get the 20% failed out of an 80% success. HOWEVER, when you try 10 times in a row, no matter how unlucky you are, on an 80% success rate you should at least 1-2 times have it succeed. The odds of failing on those odds in a row are WAY higher.
Originally posted by Doc_Holliday_:
Originally posted by P-90 ♥♥♥ - Revolutions:
There is something called "the dice have no memory". You could have a 95% chance of sucess, and be the unluckiest son of a gun failing 100 times in a row. After all, the chance will even out EVENTUALLY, but having 80% chance of sucess does not guarantee that after your first 5 tries 4 will be a success. It garanties that after millions of tries, it will somewhat even out and 4 in 5 tries will be a success.

I know how RNG works. I've played many games with this mechanic. Sure, you could be incredibly unlucky and get that 5% fail happen to you or 3-4 times in a row you get the 20% failed out of an 80% success. HOWEVER, when you try 10 times in a row, no matter how unlucky you are, on an 80% success rate you should at least 1-2 times have it succeed. The odds of failing on those odds in a row are WAY higher.

It can still happen. What you're talking is pseudo-RNG, where the computer compensates each time you fail so you have a higher chance to suceed, guaranteeing a sucess when you reach a certain point. On actual RNG you can have 99% chance of sucess and still fail 100 times in a row because you pissed off some ancient deity or something. True randomness does not care about anything, and the "80% chance of sucess" will only be apparent after millions or even billions of tries.

Whether this mod uses pseudo-rng or actual rng is another thing. Considering the dev said "it's really simple" i'd think it uses the actual game code for chance, which is actual rng.
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