Ravenfield

Ravenfield

M240B & FN MAG
 This topic has been pinned, so it's probably important
Joe the Pirate  [developer] 30 Mar, 2018 @ 5:49pm
Suggestions for improvement
If you have any suggestions for improving this mod, make them here and I will take them into consideration
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Showing 1-15 of 17 comments
I know you already tried reduceing the recoil but it's kind of hard to support the infantry bots when the second shot is way higher than the first I think the amount of recoil is ok but if you could find a way to make the recoil climb slower I think this gun would be way better. Also awesome mod love the M240 Bravo.
Last edited by TheUltimateRocketFrogofDoom; 31 Mar, 2018 @ 1:13pm
Joe the Pirate  [developer] 31 Mar, 2018 @ 1:47pm 
Originally posted by Turned#1:
I know you already tried reduceing the recoil but it's kind of hard to support the infantry bots when the second shot is way higher than the first I think the amount of recoil is ok but if you could find a way to make the recoil climb slower I think this gun would be way better. Also awesome mod love the M240 Bravo.
I may be able to make the climb slower. I really wish this game had bipods, but there may be work arounds
richard 1 Apr, 2018 @ 2:55am 
you have to nerf the vehicle damage tbh, since only 20 shots is enough to take down a heli
Joe the Pirate  [developer] 1 Apr, 2018 @ 7:27am 
Originally posted by Oakmount Bilbadon:
you have to nerf the vehicle damage tbh, since only 20 shots is enough to take down a heli
As of right now, its at the lowest possible damage to deal a 2 shot kill to infantry, and unfortunately I can set the damage per shot to vehicles. So unless I drop it to a 3 shot kill on infantry, it can't get any lower
csk69 2 Apr, 2018 @ 3:34am 
This is a great gun, but the scopeon one of them doesnt actually zoom in, so it would be cool to make like a sort of closer range sniper weapon :steamhappy:
Joe the Pirate  [developer] 2 Apr, 2018 @ 6:57am 
Originally posted by Conk55:
This is a great gun, but the scopeon one of them doesnt actually zoom in, so it would be cool to make like a sort of closer range sniper weapon :steamhappy:
I've tried to fix the zoom on it a couple times, but for some reason the mod isn't updating properly
sabotage 4 Apr, 2018 @ 5:46pm 
Thanks for replying.
And I have a suggestion . It seems that where the scope points at is different from where the bullet hits (not because of the gravity) .
And how about changing the scope into red dot sight ? It may be more practical for a LMG , I suppose.
sabotage 4 Apr, 2018 @ 5:47pm 
And I don't think a kind of LMG can do any serious damage to helicopters . Now the damage has been very nice.
sabotage 4 Apr, 2018 @ 5:48pm 
The recoil is suitable after all it fires 7.62. But its spread is not very good.......
Joe the Pirate  [developer] 4 Apr, 2018 @ 6:54pm 
Originally posted by sabotage:
The recoil is suitable after all it fires 7.62. But its spread is not very good.......
I'll look into the scope issue. The reason I chose the M145 scope is because thats whats most commonly used on real M240s. I may add vehicle damage and non vehicle damage variants. The spread is bad under sustained fire, but in short bursts it should be more manageable, though I may rebalance it
merydian 7 Apr, 2018 @ 5:44am 
Make firing sounds volume more high and remove or decrease optical scope whitening(my eng bad)
Last edited by merydian; 7 Apr, 2018 @ 5:44am
Joe the Pirate  [developer] 7 Apr, 2018 @ 8:44am 
Originally posted by Merydian:
Make firing sounds volume more high and remove or decrease optical scope whitening(my eng bad)
I'll increase the fire volume, and I think I know what you mean about the scope, so I'll try and fix that
sabotage 22 Apr, 2018 @ 7:38am 
The new holo scope seems better, but where the scope points at differs from where the bullet hits . This problem even occurs when I use single fire. And its spread is still dissatisfying......Sometimes I have to fire several times to kill an enemy even within 200m ( If I am using a assault rifie like SCAR-H I will kill him with 2-4 bullets.)
Hope you can make some adjustment again......To ensure its balance , just increase its recoil.Thanks
Joe the Pirate  [developer] 22 Apr, 2018 @ 7:42am 
Originally posted by sabotage:
The new holo scope seems better, but where the scope points at differs from where the bullet hits . This problem even occurs when I use single fire. And its spread is still dissatisfying......Sometimes I have to fire several times to kill an enemy even within 200m ( If I am using a assault rifie like SCAR-H I will kill him with 2-4 bullets.)
Hope you can make some adjustment again......To ensure its balance , just increase its recoil.Thanks
I'll work on re adjusting it
sabotage 23 Apr, 2018 @ 7:34am 
Originally posted by Joe the Pirate:
Originally posted by sabotage:
The new holo scope seems better, but where the scope points at differs from where the bullet hits . This problem even occurs when I use single fire. And its spread is still dissatisfying......Sometimes I have to fire several times to kill an enemy even within 200m ( If I am using a assault rifie like SCAR-H I will kill him with 2-4 bullets.)
Hope you can make some adjustment again......To ensure its balance , just increase its recoil.Thanks
I'll work on re adjusting it
Always looking forward to it
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