安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I think you might want to strike that discussion up on the Beamdog boards[forums.beamdog.com]. This here is just a page where a random NWN modder made a modification of a game model and uploaded it. I'm, sadly, neither a Beamdog employee nor involved in any of the decisionmaking regarding the EE. So, same boat as you are, and talking about it here most likely won't reach the people you want to reach.
100% with you on the love for extensive character customization options, though. It's what got me into 3d modeling in the first place. Pro tip: Blender is the best character editor in the history of character editors. Unlimited options. Want a cheesecake on your character's head? Blender's got your back. Giant bulbous noses? No prob! Five arms, two of which are sprouting from your characters' foreheads? Yes. Or, y'know, generic pretty people, for those times when cheesecakes on the heads, giant bulbous noses, and forehead-arms, aren't supposed to be part of the character design. Although there is NO SUCH THING as a time when forehead-arms SHOULDN'T be part of a character design!!!11eleven
I loved the Witcher 3 character designs, personally. Wonder if that kind of hair can be done with emitters or danglymesh in NWN. Might be a fun project to research, sometime.
Far as this Aribeth not being THE Aribeth goes - from a crafter's perspective, the problem is that in between the concept art, the original game models, and Beamdog's remake, there are many different versions of Aribeth. And, *none* of them look very much alike. Check these out, and pay close attention to the facial features:
https://static.giantbomb.com/uploads/original/20/205234/2522732-neverwinternights_10_1920x1080.jpg
https://static.giantbomb.com/uploads/original/1/13084/877547-aribeth_005.jpg
https://static.giantbomb.com/uploads/original/20/205234/2522733-neverwinternights_13_1920x1080.jpg
https://neverwintervault.org/sites/neverwintervault.org/files/project/3032/images/1171631829fullres.jpg
https://4.bp.blogspot.com/-NELYJxZspww/VNcvSzQDnPI/AAAAAAAAEgI/UGfFiVT3LoM/s1600/aribeth_p.jpg
https://static.giantbomb.com/uploads/original/1/13084/877546-aribeth_002.jpg
The coloring, the facial features, and the hairstyles, are different in all of them. For my part, I've tried to go for a reasonable mix between the Wisteria and Roses Aribeth and the ingame portrait one, using Beamdog's version as a base. It's also mostly practice work; we didn't have normal and specular maps in NWN modding up until now. I'm equal parts "what the heck I have no idea how any of this works pls halps" and "OMG my favorite toy just got upgraded I LOVE IT" about it. ^^
I'm actually writing up a beginner's tutorial for Aribeth-modifying at the moment. Should be done in a week or so. If you want, you're welcome to edit my version of Aribeth. :-)
::waves::
All that said, I'm obviously invested in the character and I'm loving revisiting Neverwinter Nights. I think TheBarbarian did an absolutely fantastic job with this, and I can't wait to see how
Darkribeth turns out. Thanks for taking the time to create and share this!