Project Zomboid

Project Zomboid

Super Survivors! (For Build 40)
 This topic has been pinned, so it's probably important
nolanritchie  [developer] 15 Mar, 2018 @ 11:30am
Suggestions
Please leave your suggestions for improvements and or new features
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Showing 1-15 of 183 comments
Vsratiynaturalist 15 Mar, 2018 @ 8:18pm 
1. Can you make run animations for them somehow?
2. Force them to loot stuff ( not only weapons/food/water ), randomly, depends on their inventory space, maybe skills.
Last edited by Vsratiynaturalist; 15 Mar, 2018 @ 8:25pm
nolanritchie  [developer] 16 Mar, 2018 @ 12:47pm 
Originally posted by EroGuro:
1. Can you make run animations for them somehow?
2. Force them to loot stuff ( not only weapons/food/water ), randomly, depends on their inventory space, maybe skills.

more looting options self initiated or not? yeah maybe can do that.

running animation? last time i tried a while ago it seemed impossible without game engine changes. but maybe ill take a look into it again, maybe somethign changed since then
Vsratiynaturalist 16 Mar, 2018 @ 11:29pm 
Reduce amount of ammo on dead SWAT guy in prison-escape challenge. Leave like 3-5 boxes at least, keep it realistic and balanced.
Vsratiynaturalist 17 Mar, 2018 @ 12:32am 
1. Force them to be scared of you ( run if you come close ) when got blunt/blade weapon ( 5% if they armed too, 15% if not, 0% if they got firearm ) and when got firearm ( 75% if unarmed, 50 if armed, 25% if armed with firearm ).
2. Teach them how to find another way in, if door is closed ( otherwise they just trying to come in until they die )
nolanritchie  [developer] 17 Mar, 2018 @ 5:37am 
Ah shoot they should try Windows if door locked. But I see that does not happen when in follow mode. I'll fix it soon
Vsratiynaturalist 17 Mar, 2018 @ 5:47am 
I'm not really sure what follow mode is, but that happens with all survivors ( in prison at least, hostile ones )
nolanritchie  [developer] 17 Mar, 2018 @ 6:52am 
Follow mode as in, if you told them to follow you.

If your talking about survivors getting stuck while walking and you see their walking animation continuing but they are not moving and up against a corner, door frame, wall etc. then that is an issue with the pathfind ing in the vehicle build itself and should fix it self on some future vehicle build update.

I was talking about like, you party a survivor, so he is following you now. Then you climb in through window, they tryi to follow you in through door but it's locked! They will forever try and open that door in that exact scenario. But I can fix it soon.
ray.vest 17 Mar, 2018 @ 7:27am 
Not sure if was suggested, but how about adding a player trait, something like 'charismatic', that would allow npcs to join without giving them food?
Edit: also a higher chance of joining regardless of food when it's the very beginning of the apocalypse
Last edited by ray.vest; 17 Mar, 2018 @ 7:30am
nolanritchie  [developer] 17 Mar, 2018 @ 10:35am 
Originally posted by ray.vest:
Not sure if was suggested, but how about adding a player trait, something like 'charismatic', that would allow npcs to join without giving them food?
Edit: also a higher chance of joining regardless of food when it's the very beginning of the apocalypse

Not a bad idea at all. Bc eventually I'm gonna make giving orders to survivor lower relationship levels, and add some "orders" like "take a break" which raise it. And have them leave party if the relationship level gets too low. So such a trait would help with those things as well
GassyTaco 17 Mar, 2018 @ 11:06am 
Originally posted by JasonB:

Also, if an NPC is being attacked and freaking out, or hungry, or thirsty, I think they should be much more likely to join you because they want your help. Instead of most NPCs just set to guaranteed not join you no matter what.

I would like to see desparate survivors attacking you or trying to rob you if they dont find food or water and they know you have, like no all survivors will go rogue trying to rob, but some will, i dont see that many survivors trying to loot stuff after the first day for some reason.
JasonB 17 Mar, 2018 @ 1:20pm 
I think "find food" and "find water" orders are possibly needless bloat to the order menu. There's already an order to "loot room for food", and they already automatically find food and water when they're actually hungry/thirsty. I'm worried about the commands list becoming too bloated.
ray.vest 18 Mar, 2018 @ 7:28am 
Originally posted by nolanritchie:
Originally posted by ray.vest:
Not sure if was suggested, but how about adding a player trait, something like 'charismatic', that would allow npcs to join without giving them food?
Edit: also a higher chance of joining regardless of food when it's the very beginning of the apocalypse

Not a bad idea at all. Bc eventually I'm gonna make giving orders to survivor lower relationship levels, and add some "orders" like "take a break" which raise it. And have them leave party if the relationship level gets too low. So such a trait would help with those things as well
I don't know how hard it might be, but maybe an even better idea would be to implement a 'Social' skill with skill books and special recipe magazines e.g. 'interrogation techniques' to learn when you're gonna get attacked by a group of NPCs next time, or 'leadership' to use walkie-talkies/radios to send squads of NPCs for rare loot (I imagine they would simply disappear from the scene and randomly come back with stuff or die off-screen)... But I guess I'm getting too dreamy now
Edit: I was wondering, is it possible for NPCs in this mod to have player perks, like Cowardly? That would diversify them a lot
Edit#2: Also, maybe forcing the NPCs in party to sneak (setbSneaking from IsoPlayer?) whenever the player is?
Last edited by ray.vest; 18 Mar, 2018 @ 7:45am
Abaddon 20 Mar, 2018 @ 5:43pm 
Can I suggest giving the survivors the ability to plant and water plants?
Justryan16 22 Mar, 2018 @ 3:08am 
Maybe a debug that allows you to spawn survivors
(So I can make a city type thing)
Vsratiynaturalist 22 Mar, 2018 @ 5:13am 
Yeah, agreed. We totally need that function ( maybe like another add-on, so people cant spawn them by accident? )
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