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Báo cáo lỗi dịch thuật
Appreciate that you are providing feedback on the map. First of all, the props you see are a combination of TF2, HL2 and BioShock assets. I can't simply re-UV the assets and try and import it again to meet the style (especially as this is my first time properly attempting to make a TF2, BioShock map).
As for the water. It's Rapture, you are under water and a lot of water is supposed to poor down. I'll admit maybe it needed to be flooded more but still the whole point was to create the illusion that it was leaking not be 100% accurate to the final product. I could have added splashes but it would take too long and frankly it would have really ate out the performance of the map (and already there are issues with that as you can see). It's not that you are wrong it's just that I can't do much about it.
The Splicer's have a weird issue where sometimes their eyes are not textured. I can't fix that at this point of time. I don't have the issue either nor do many others but try reinstalling the map as that sometimes fixes it.
Finally, "Close Encounters" was supposed to be an SFM map for an animation my friend Mittens and I were planning to make. It never happened but since Rapture is an underwater city with narrow tunnels that submerge you in the ocean it felt appropriate.
I hope this helps to elaborate some concerns you have. Obviously I appreciate the feedback and for sure I'll try and tackle it in the near future!
Thanks again!
-Delta