Team Fortress 2

Team Fortress 2

The Rustler
Doro 18. mar. 2013 kl. 10:52
make it a mod for the wrangler...?
^^title.
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lauren/ 18. mar. 2013 kl. 16:15 
a reskin you mean? if so, i agree with that. disabling enemy sentries temporarily feels OP IMO
Sidst redigeret af lauren/; 18. mar. 2013 kl. 16:16
Jaeger 18. okt. 2013 kl. 10:21 
Oprindeligt skrevet af sherlockh =PMA=:
a reskin you mean? if so, i agree with that. disabling enemy sentries temporarily feels OP IMO

OP? On its own maybe…maybe. Just slap on some restrictions for the engineer using it. Here’s what comes to mind:

1) Unlike the wrangler, the rustler has limited range to effect the opposing sentry
2) Line of sight must be maintained, can’t hide behind walls or around corners
lauren/ 18. okt. 2013 kl. 12:02 
ok that sounds more balanced to me
Sidst redigeret af lauren/; 18. okt. 2013 kl. 12:02
Boo .K. Memer 18. okt. 2013 kl. 15:13 
Wow if this set is added im gonna be a engi all the way
well using this and gunslinger and pomson might be OP but anyway
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Beryl ΔΘ 19. maj 2017 kl. 10:42 
I'm thinking draining health while using it, and making the affected sentry invunerable while being rustled, and for a few seconds after. Probably would be good to add a metal cost as well. The idea being this would be a good way to get around a sentry, but not to destroy it, and anyone who is in range when the engineer rustling goes down ends up pretty dead, making it a high risk high reward method. Looks good though!
Fish-Flacks-101 17. mar. 2021 kl. 20:52 
Here are stats that would be fitting

Scan around disabling your Sentry to look for friendly buildings being sapped and if you scan past any it will highlight it for your team for 5 seconds

Only one sapped building can be highlighted at a time

14 second highlight cooldown

-Can't use to aim Sentry

-Has no Damage resistance while scanning
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