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This issue is caused by the game loading this campaign first.
(the game should load Tellurian first)
In Mission 12, the neutral scorpion/anaconda creature that you can acquire from sparing the henchman is still named GET IN MY BELLY!!! instead of Better Off ALoner.
just nitpicky things :P
Ninja Fixes are just as important!
I'll switch out the Wh@ am i? Electric Behemoth Eels.
I wanna keep that one Anaconda Scorpion's name though! ^^
Also it seemed kind of weird that all the enemies reached the same research level at the same time.
Ganglion's wandering will be fixed in the next update.
Are you suggesting to have separate messages for every single computer?
They can't research levels themselves, i manually give it to them and created my own pop-ups so they won't instantly go level 5 with all the resources they get.
1) In this mission and mission 9, I noticed Rex doesn't have Keen Sense, but I think he's supposed to. In mission 10 he has it.
2) A lot of the blue guard creatures don't attack at all.
3) I had to destroy a bunch of bramble fences that were nowhere near the graveyard in order to trigger the ending cinematic.
Not bugs:
1) The enemy researched level 5 after I destroyed their lab :P
2) Why did you change the music in the opening scene where Rex tells Lucy he wants to destroy Sigma? In the original, the Ganglion stinger music ends right before Rex delivers the line, "I think we should destroy Sigma." You lose a lot of impact (in my opinion) by changing the music to the desert track.
3) There doesn't seem to be any change in the music when you engage in combat, so it's just the eerie desert music throughout the whole mission.
Mission 11:
1) Seems like Rex indeed starts off with Keen Sense in mission 10.
He doesn't seem to have/get it in mission 9 though.
Didn't even notice he didn't have it in mission 11. (now he does)
2) Said blue creatures attack once again.
3) I really don't understand this. It seems to be with multiple missions yet i myself don't need to do this in order to play the 'win' scenes.
Not Bugs:
1) It indeed takes a very long time for the AI to get level V, they gain it faster now.
Somehow with 2.5 the enemy suddenly attacked very 'softly' compared to before.
Next update should make mission 11 more towards the difficulty it should be.
(released it right now)
2) Re-added the GanglionStinger.
3) Woops, yea my bad. Thought it was just a bug with me!
The messages for when Ganglion reaches a new research level seem to linger way too long.
The audio file for the henchman asking to be spared didn't play.
The difficulty on normal still seems too high -- lots of those behemoth-lobsters and other blue creatures, Ganglion reaches research level 4 quickly, and there's only 6 coal piles near your starting location.
♦ The henchman asking to be spared now plays the audio file correctly again.
♦ Ganglion's level gaining is delayed for both research level IV & V.
I MIGHT again try to do the following:
- Rename the hard campaign to expert.
- Rename the Normal campaign to hard.
- add a 'REAL' normal difficulty campaign.
(... once i finished up the overall buggs in the current available missions & have more time)