Impossible Creatures

Impossible Creatures

Tellurian Campaign
 This topic has been pinned, so it's probably important
Nibbling Monster  [developer] 2 Mar, 2018 @ 1:38am
Bug reporting mission 9-12 🌵
If you:
• See anything weird that you think is not supposed to be that way.
• Find ways to cheat the system and get a mission over with super easily.
Don't abuse it! & report it here please.
Rules
• Posts containing mission spoilers or instructions must be put in spoiler tags.
• Try to be nice to each other, i know it can be a hard thing to do sometimes.
~ Don't be scared, I do bite (but not that hard) 🦇
Last edited by Nibbling Monster; 13 Sep, 2018 @ 6:39am
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Showing 1-15 of 24 comments
Pianoman95 21 Mar, 2018 @ 3:03pm 
I think everything in mission 9 loaded correctly for me except the objectives page. Under bonus objectives I have eight animals to collect. Eel, vulture, and scorpion are there as usual. However, the last five are named "$60054, $60055, $60056, $60057, and $60058." I don't know if other people are having this problem. I wonder if it may have something to do with the fact I loaded mission 9 before you uploaded the Tellurian version? I didn't know it was possible since when I beat mission 4 before you added 5-8, it just stopped and didn't let me play mission 5. I don't think it's too much of an issue as long as you could post what animals we are able to get in that mission.
Nibbling Monster  [developer] 22 Mar, 2018 @ 1:40am 
@Pianoman80

Read me:
- If you have a problem with the text in the objectives menu or with gathering the DNA from the Tellurian/Bonus animals, here's how to fix it:
Quit IC-->Unsubscribe-->Subscribe-->Start IC.

This issue is caused by the game loading this campaign first.
(the game should load Tellurian first)
Last edited by Nibbling Monster; 22 Mar, 2018 @ 1:46am
Pianoman95 26 Mar, 2018 @ 11:38am 
I had tried that and it didn't work. However, after restarting a few times with it unsubscribed and then subscribed with -moddev off it finally worked. Thanks
Nic Uncaged 12 Jan, 2019 @ 8:29pm 
In Mission 10 there are two electric eel/behemoth creatures still named Wh@t am I? instead of Abomination, located on a cliff in the top right.

In Mission 12, the neutral scorpion/anaconda creature that you can acquire from sparing the henchman is still named GET IN MY BELLY!!! instead of Better Off ALoner.

just nitpicky things :P
Nibbling Monster  [developer] 13 Jan, 2019 @ 2:01am 
@rebel flagship
Ninja Fixes are just as important!

I'll switch out the Wh@ am i? Electric Behemoth Eels.
I wanna keep that one Anaconda Scorpion's name though! ^^
Nic Uncaged 23 Feb, 2019 @ 1:46am 
In the ending cinematic of Mission 10, it seems like Ganglion sorta wanders off while Julius is talking to him.

Also it seemed kind of weird that all the enemies reached the same research level at the same time.
Nibbling Monster  [developer] 23 Feb, 2019 @ 12:32pm 
@rebel flagship
Ganglion's wandering will be fixed in the next update.

Are you suggesting to have separate messages for every single computer? :lunar2019shockedpig:
Last edited by Nibbling Monster; 23 Feb, 2019 @ 12:33pm
Nic Uncaged 23 Feb, 2019 @ 7:17pm 
What happened to the little orange notifications that appear on the left when a computer reaches a new research level?
Nibbling Monster  [developer] 23 Feb, 2019 @ 10:44pm 
@rebel flagship
They can't research levels themselves, i manually give it to them and created my own pop-ups so they won't instantly go level 5 with all the resources they get.
Nic Uncaged 2 Mar, 2019 @ 9:20pm 
Mission 11 Bugs:
1) In this mission and mission 9, I noticed Rex doesn't have Keen Sense, but I think he's supposed to. In mission 10 he has it.
2) A lot of the blue guard creatures don't attack at all.
3) I had to destroy a bunch of bramble fences that were nowhere near the graveyard in order to trigger the ending cinematic.

Not bugs:
1) The enemy researched level 5 after I destroyed their lab :P
2) Why did you change the music in the opening scene where Rex tells Lucy he wants to destroy Sigma? In the original, the Ganglion stinger music ends right before Rex delivers the line, "I think we should destroy Sigma." You lose a lot of impact (in my opinion) by changing the music to the desert track.
3) There doesn't seem to be any change in the music when you engage in combat, so it's just the eerie desert music throughout the whole mission.
Nibbling Monster  [developer] 3 Mar, 2019 @ 2:08am 
@rebel flagship

Mission 11:
1) Seems like Rex indeed starts off with Keen Sense in mission 10.
He doesn't seem to have/get it in mission 9 though.
Didn't even notice he didn't have it in mission 11. (now he does)

2) Said blue creatures attack once again.

3) I really don't understand this. It seems to be with multiple missions yet i myself don't need to do this in order to play the 'win' scenes.

Not Bugs:
1) It indeed takes a very long time for the AI to get level V, they gain it faster now.
Somehow with 2.5 the enemy suddenly attacked very 'softly' compared to before.
Next update should make mission 11 more towards the difficulty it should be.
(released it right now)

2) Re-added the GanglionStinger. :lunar2019grinningpig:

3) Woops, yea my bad. Thought it was just a bug with me! :steamfacepalm:
Last edited by Nibbling Monster; 3 Mar, 2019 @ 2:09am
Nic Uncaged 9 Mar, 2019 @ 1:45am 
Mission 12:
The messages for when Ganglion reaches a new research level seem to linger way too long.
The audio file for the henchman asking to be spared didn't play.
The difficulty on normal still seems too high -- lots of those behemoth-lobsters and other blue creatures, Ganglion reaches research level 4 quickly, and there's only 6 coal piles near your starting location.
Nibbling Monster  [developer] 10 Mar, 2019 @ 7:39am 
@rebel flagship
♦ Lingering research level messages from Dr.Otis Ganglion should no longer occur.
♦ The henchman asking to be spared now plays the audio file correctly again.
♦ Ganglion's level gaining is delayed for both research level IV & V.

I MIGHT again try to do the following:
- Rename the hard campaign to expert.
- Rename the Normal campaign to hard.
- add a 'REAL' normal difficulty campaign.
(... once i finished up the overall buggs in the current available missions & have more time)
This update is now live together with an AI nerf towards the end of mission 13.
Last edited by Nibbling Monster; 10 Mar, 2019 @ 7:41am
Nic Uncaged 16 May, 2019 @ 4:39am 
Hey, I thought I'd come back to this, but I still can't seem to crack Mission 12 on normal. I could probably win if I turned the game speed down to the lowest (that's how I did my hard playthrough several months ago), but it's kind of ridiculous. I think maybe the AI got a buff in Tellurian 2.6? At the 30 minute mark, the AI was mining from 15 coal piles (that's almost all the coal piles on the map) with 7 (!) workshops, and seemed to be population capped. The AI was at level 4 and hits level 5 around the 38 minute mark. Even though the AI had 7 workshops, they were still trying to steal my resources in the northern area with the darker ground. At this point I'm at level 4 and mining from 3 coal piles (exhausted the 6 at the start), trying to claim another 3 towards the middle of the island as well as the first electrical generator, but I end up losing when the AI has a surge of hippos/archerfish, hornets/elephants, and rattlesnake/tigers.
Noctiko_Eclair 28 Jun, 2019 @ 4:19am 
I just wanted to say, good job changing the geysers' locations,it really balances the difference between the player and the AI
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