Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

CEP (Community Expansion Pack) [outdated - link to new version in description]
Not working.
Hey guys, I have installed the CEP on my documents, and also subscribed to the mod here.
I can see it is installed in my game normally, and also can see it is showing in my toolset options.

But, every time I try to test "test module (F9)", the CEP content is not working. New creatures are not showing and I can't even load the new areas, it always jumps me back to the main CEP area.

Any idea what is happening?

I'm inclined to put some extra content in my module, but since stuff seems to not be working, I'm going to wait a bit.
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Showing 1-3 of 3 comments
MageFries 4 Apr, 2018 @ 4:44am 
Make a module in the toolset. Then you go to Edit -> Module Properties. Click the Custom Content tab and add the hakpaks in the correct order. The order is:


cep2_add_doors (optional)

cep2_add_loads (optional)

Phenotypes Set: (optional)
cep2_add_phenos1
+ cep2_add_phenos2
+ cep2_add_phenos3
+ cep2_add_phenos4

cep2_add_reforge (optional)

cep2_add_skies (optional)

CEP-Modified Tilesets: (optional)
cep2_add_tiles1
+ cep2_add_tiles2

Extended BioWare Tilesets + CEP-Modified Tilesets: (optional)
cep2_ext_tiles
+ cep2_add_tiles1
+ cep2_add_tiles2

cep2_build (optional)

cep2_custom (optional)

Required:
cep2_top_2_65
cep2_core0
cep2_core1
cep2_core2
cep2_core3
cep2_core4
cep2_core5
cep2_core6
cep2_core7

Not a Hak, but Required:
cep260.tlk


Outdated Haks:
The download includes other "cep2_" hak files that are not currently used,
but are kept available for backwards compatibility back to CEP 2.1 (meaning
a player with the current CEP can still play modules/PWs that were/are
built with older versions).

>Zunath gave me this info I'm just passing it on hope it helps you too
The Amethyst Dragon  [developer] 4 Apr, 2018 @ 6:09am 
Before testing, make sure you save your module (so the game knows what to show), and if you don't want to start in a specific area, make sure you've moved the module's start location (so the game knows where to start you out).

Other than that, I won't be a whole lot of help if you are using NWN:EE. I'm not personally using it yet (because the toolset crashes on me and my PW hasn't changed to EE yet).
Ty for the answers, should have said I manage to make it works before you guys wast your time lol.. My bad.

But yeah, it is crashing when I try to use some features, right now I made a copy of my module to test CEP stuff, while I keep the main work on the vanilla stuff.

Anyway, thanks for the help.
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