Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alternate Policy Screen
 This topic has been pinned, so it's probably important
FinalFreak16  [developer] 27 Feb, 2019 @ 11:53am
Feedback, Issues and Feature Requests
Please post feedback, suspected bugs, issues and feature requests here for easier discussion.

I am active in the GMT timezone, usually evenings and weekends and will try to get back to you when I can during these times. Thanks!
< >
Showing 1-15 of 48 comments
pauloel7 21 May, 2019 @ 7:31am 
Hi! There's a minor but nifty feature I've seen in CQUI missing in this mod: a government legacy (card) counter. It shows in the "My Government" tab and it's the only way one knows for sure when the current government has been running for enough time to unlock its legacy policy card. It would be nice to see this implemented into the next version of this mod! Cheers!
Last edited by pauloel7; 21 May, 2019 @ 7:32am
Jin Shepard 19 Jun, 2019 @ 2:53am 
Hi, i would love to use your mod but on a 1440p monitor they are quite small, hard to read and causes issues because of that ( need to zoom in in real life to properly see everything and read everything. Is it possible to increase the size of the UI for 1440p users?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1758939606
coldkix 19 Jun, 2019 @ 3:11am 
I am a big fan of your mod; with the new June update I have noticed a slight bug though. In-game on the Policy Screen it no longer shows the new yield given by the Policy Card. This feature helps me immensely as a newer player and I was wondering if you have any plans of updating it for the patch?
FinalFreak16  [developer] 19 Jun, 2019 @ 7:51am 
I plan to update all of my mods for the new patch. I'll be doing so as and when I can between my day job.
coldkix 19 Jun, 2019 @ 10:35am 
Awesome! Thank you very much for the time you put into your mods.
MizadChizad 7 Jul, 2019 @ 4:22pm 
When this mod is enabled, the science bonus from tile appeal for Alcazar improvements, implemented with Gathering Storm, does not appear on the tile or in the civilopedia entry.
FinalFreak16  [developer] 8 Jul, 2019 @ 3:47am 
@MizadChizad I don't see how that could be possible. This mod only changes the UI in the Government screen. No game settings/values etc are edited in any way.
Last edited by FinalFreak16; 8 Jul, 2019 @ 3:47am
pauloel7 17 Oct, 2019 @ 10:06pm 
Lua.log shows that APS updates RMA from BRS, which should not happen according to load orders - see discussion with Infixo at Better Civilopedia mod page.
Some of my mods add policy cards and your mod stop displaying the yields. How to make them compatible, or can you catch the exceptions and skip them if your UI can't handle them?
Nizou 12 Apr, 2020 @ 12:03pm 
If there is a solution, coulb be it extended to RwF Policies ?
Please make the text of the selected cards be light green for example, to improve perception.
Last edited by Vkda.Gal$pan*HCorp*; 21 May, 2020 @ 7:22am
sercera 14 Jun, 2020 @ 6:13pm 
Hi, I have a suggestion:
When I use this mod, if I'm not able to change my policies then I can't use the policy screen to at least look at all available policies unless I remember to undo all the filters I've used when selecting the policies I want to enact the last time it was free to do so.
As of right now, unless a free policy change is waiting for me to confirm my policy selections, I cannot use the filters. I can, of course, load the policy screen and look at policies there, but if I have filters that I used the last time I was in the screen, then those filters are still active when I view the screen later. This is not good because once I'm in my 2nd government or later, like 99% of the time I use filters to find the relevant policies to use.

So my suggestion in question form:
Is there a way to allow users to use the policy/government screen to view all policies? More specifically, I want to be able to change filters to view different policies even if a free policy change is not available to me.
FinalFreak16  [developer] 15 Jun, 2020 @ 8:28am 
@sercera, this is something I have been thinking about also actually. It could do with a View Only mode. I'll see if I can figure something out without breaking it and accidentally making it free to change policies whenever.
sercera 15 Jun, 2020 @ 12:04pm 
Great, thanks! And good luck!

EDIT:
Oh also, is it possible to have the wonder policy cards show how much production you'd be adding to your city(s) that are building wonders? I've often wondered why some policies do have the calculated effects added to them with this mod, but wonder policies don't ...
Last edited by sercera; 15 Jun, 2020 @ 12:11pm
FinalFreak16  [developer] 15 Jun, 2020 @ 12:16pm 
@sercera, that would be a question for Infixo, author of Better Report Screen. All the yield calculation is being done by his mod and APS just references his code if it is enabled to get this information.
< >
Showing 1-15 of 48 comments
Per page: 1530 50