Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








- Added more proper introduction to the mission.
- Added another wave of Whippet tanks to British to come before the Mark IVs
- Revised enemy spawn wave times so the tanks are more supportive and closer to infantry waves to increase difficulty.
- Added +4 infantry to every enemy attack squad, and also moved artillery barrage waypoints so arty shells hit your lines more than before.
- Changed the mission objective overall making the mission scripting up to date with my current scripting level providing a solid defense mission experience.
- Changed defense mission time to 900 seconds instead of 1000 due to the change in difficulty with infantry attack waves having +2 men on 1 flank and each wave coming 180 seconds (not including tanks or infantry supported by tanks).
- Change the reinforcements to infantry squads of 10 instead of using trucks (should make the mission alot more compatible with MP).
-Mission has been totally redone inside out, entire new waves and scripts for them including larger enemy attack squads and more tanks.
- Map has been extended to now include 2 fronts of the fort as well as the more internal part of the fort with the defense point being placed there.
- Added much more variation to players units including a beutepanzer whippet and another small artillery depo at the back.