Rusted Warfare - RTS

Rusted Warfare - RTS

SUSHIMAKI's mods
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SUSHIMAKI  [vývojář] 27. úno. 2018 v 22.02
Balance
A unit is overpowered? Uneffective or lacking? Too expensive? Here is the place to discuss it. Since i spend most of my time making mods, i don't actually play the game as much as others so most of my units are rigged with balance problems even thought i try to be careful about it.

Help me make my mods even more enjoyable :steamhappy:
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Zobrazuje se 17 z 7 komentářů
I wonder if your "giant ant soldier" aren't too powerful, considering their rather cheap price.
A dozen of these units cost a quarter or half a kaiju, and yet they can inflict huge damages.
Like that creature named Orga gets totally crushed by not more than ten ant soldiers.
SUSHIMAKI  [vývojář] 6. bře. 2018 v 22.20 
None of the Bio hunters should be able to manage big groups on their own, they are assassins or tank hunters in design, Orga as insane damage up close but he is very slow to aim and switch targets.

That said, i will look at the ants for some nerf. I originally assumed their price was fitting their level of power especially in number. I will try perhaps to make the soldiers 3x the cost of workers, have 3x the health, 3x the dammage but 3x or 6x slower. Would that be good?
SUSHIMAKI  [vývojář] 7. bře. 2018 v 5.25 
It's done, i've rebalanced all the ants units.
Imo the medic APC from your infantry mod should have a permanent medigun on the top.
And when deployed as field hospital, doors open on the sides to show two additional mediguns.
SUSHIMAKI  [vývojář] 6. dub. 2018 v 6.28 
Would this not be too strong? With the laser defence?
SUSHIMAKI  [vývojář] 6. dub. 2018 v 6.29 
Also i dont think you can have more than one nano turret. Maybe in a future update of the game.
Naposledy upravil SUSHIMAKI; 6. dub. 2018 v 6.39
i think gridwars need a bit of balancing
there are too many things for me to point them all out here
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Zobrazuje se 17 z 7 komentářů
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