Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Kaze Kitsune 24. sep. 2020 kl. 23:59
Script Help: Monster Status Effect Table
So I want to use a custom class and it has a new status effect called "Chill". I have the tokens for it, but I am having trouble adjusting the script to allow me to place the tokens on the monster standees (Like with Muddle and other effects).

I was able to change the code on one standee and got it working, but it only works on that single standee and not on any other ones I summon / pull from the standee pile.

I see the monster stat table, but I don't see anywhere I could add the script in order to allow all monsters to have that ability (to accept the Chill Status effect) without having to do them manually on each monster summoned.

I have updated the (UI) Custom Assets with the Effect Panel ID for Chill Effect, Updated a Custom Asset with the Icon, Updated the Immunities Panel with the Icon and updated the button with the icon.

However when I spawn the monster, I need a way to spawn it in with the updated statnames automatically, instead of changing every UI on each standee manually.

Like I said when I update the script on the standee itself it works, but where to add it in so that when I spawn a monster, it already has the code attached to the newly spawned monsters?

Bonus Question - Anyway to allow multiple status effects to stack (Example Chill Effect x2)
Sidst redigeret af Kaze Kitsune; 25. sep. 2020 kl. 6:05
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Kijan  [udvikler] 25. sep. 2020 kl. 9:55 
for new status effects you have to change the standees in the infi bags which are hidden.
the easiest way for you would be to change one standee and check the script change in the json save file and replace it to all that have the same code in the save file.
i hope you understood what i mean^^

bonus answer
no not how it is coded atm. for that you would have to change a bit more.
Kaze Kitsune 25. sep. 2020 kl. 18:21 
Found it! Thanks!
Sidst redigeret af Kaze Kitsune; 25. sep. 2020 kl. 19:40
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