ARK: Survival Evolved

ARK: Survival Evolved

Simple Spawners
Shadlos 26. sep. 2020 kl. 23:33
Creature spawner fatal error
Assistance please.

I was adding ice Golem spawners to the center using the new "add to biomes" option of the creature spawner, and i accidentally hit "apply" before selecting a biome. Now, i cant load into my server. As soon as i try, i crash out with a fatal error. Its unsure if its just me, or now if its anyone.

I've even removed SS from the server and we're still getting fatal errors.
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darklore  [udvikler] 26. sep. 2020 kl. 23:59 
That shouldn't cause a crash, it would just spawn globally then.
darklore  [udvikler] 27. sep. 2020 kl. 0:06 
I'll double check it though, thanks.
darklore  [udvikler] 27. sep. 2020 kl. 0:09 
If you are still getting fatal errors, try doing a quick dino wipe asap, maybe its the ice golems.
Shadlos 27. sep. 2020 kl. 1:26 
i had another admin come in (they loaded in fine thankfully), and they did a forced dino wipe, then destroyed my character. that seemed to fix it, so whatever it was, it was just for me.

Might be something strange client-side...

I was using setting up Ice Wyvern nests. as i told one to force spawn an egg, it suddenly spawned an ice wyvern direcetly above it, the egg laid, then i had yet another fatal error.

hmm...

(well with that ice wyvern next to me hopefully that'll mean easy respawn/fixing)
darklore  [udvikler] 27. sep. 2020 kl. 10:16 
You should try verifying your game files, maybe redownload the mod just in case you got a corrupt download.
Sidst redigeret af darklore; 27. sep. 2020 kl. 10:16
Dragon Grimoire 28. sep. 2020 kl. 11:09 
Oprindeligt skrevet af darklore:
You should try verifying your game files, maybe redownload the mod just in case you got a corrupt download.

On same server as above, it seems that SS nests were causing Fatal Errors with at least 2 admins on our server. Here is his fatal error crash log.

Fatal error!



VERSION: 313.37
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6a2bfbc50) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6a2bf099f) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6a2bdcbb2) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6a2bf099f) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6a2bbb6dc) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6a2bf06a8) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6a3178790) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:637]
ShooterGame.exe!FRepLayout::CallRepNotifies() (0x00007ff6a33c7ed7) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\replayout.cpp:1449]
ShooterGame.exe!FObjectReplicator::PostReceivedBunch() (0x00007ff6a323f2b9) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datareplication.cpp:1126]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6a31f721e) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:1831]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6a31f9a9f) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff6a31f9865) + 11 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff6a31f99ed) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6a335d5a1) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6a335dc38) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:625]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff6a3135959) + 0 bytes [f:\build\live313\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:184]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<ADefaultPawn,void,float>::ExecuteIfSafe() (0x00007ff6a3228b8a) + 0 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6a32f7a93) + 14 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff6a332bb66) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6a32a4d41) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6a0e6d398) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6a0e6818c) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6a0e681da) + 5 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6a0e6dc9c) + 17 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6a431836d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb0a3c7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0b6cce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0b6cce51) + 0 bytes [UnknownFile:0]
darklore  [udvikler] 28. sep. 2020 kl. 11:19 
That does not look like it was caused by anything in simple spawners unless something is corrupted.
Shadlos 28. sep. 2020 kl. 14:21 
this happened as soon as SS nests were placed. More specifically, as soon as the eggs had nests in them, this happened. Anybody who goes near these nests now crashes. Nests also no longer show up on the SS map.
Sidst redigeret af Shadlos; 28. sep. 2020 kl. 14:22
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