Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-Oasis
Aapinen  [developer] 8 Feb, 2018 @ 12:33pm
Suggestions & Ideas
If you have any suggestions about the level design and balance of the map please post your ideas here.
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Showing 1-3 of 3 comments
bofeity 11 Feb, 2018 @ 4:55pm 
Seems like attackers need more tickets. Get stuck at C and D.
barney 13 Feb, 2018 @ 6:50pm 
Well first have more cover/MG setup points, and more tickets for attackers and add a area where the commander can setup for some air soppourt not marked on the map but in the battle. Also more plants and bushes to make this look overgrown would be perfect for snipers in U.S and MGs in both teams too. Also a little more open areas and maybe a river please. Thanks!:steamsad: I have homework to attend to now. COLLOGE WHY! oh and HAPPY MEME DAY EVREY DAY PEPE AND KNUKELES oh your dead now oh.
HISlawyer 23 Jul, 2018 @ 10:11pm 
So, First I want to say I really like this map. It's a good-looking map, the buildings are funished, and each objective has a unique identity that makes them feel different from one another. Not many maps manage that.

But there are some issues with the balance and gameplay that makes the map not play as well as it looks. The biggest issue is the spawn protection for the USMC default spawn for A and B. The US spawn protection needs to be pushed forward, and more cover (both hard and soft) should be added to the US approach to the town. Things like burning aircraft remains or a billboard would help prevent the NLF from blasting the US forces the moment they run over the hill. The US forces could also use some extra heavy weapons and tickets (probably an extra 50 and an extra Grenadier or Combat engineer).

Also, less important, the temple (E) could use just a little bit more furnishing. But that's really about all that needs fixing!
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Showing 1-3 of 3 comments
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