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Perhaps one other solution would be something similar to patchwork armors? where there is a own location (Or maybe one in each factions teretory) with a new custom building? Like a rogue traders tower or something? (Since ninja's seem to like their towers in kenshi) As this would make it easily compatible with mods that mess with Major cities
Not sure exactly how modding works for adding factions and visitors, but with their own location you could also add caravan visits from the towers much like in your wandering trader suggestion. like how the shopping ecconomy overhaul adds Tech hunter and deadcat caravans that come from fishing villages and waystation neear (or rather closest) to your outpost
Either way, a great mod to dress up my edgy army!
(feel free to DM me, I'll likely miss this forum reply if it ever appears)
I've seen plenty of mods do this in Fallout as well and there's always the problem of the NPC getting stuck somewhere or not spawning correctly, it just adds a needless point of potential failure.
Currently the armors and blueprints can only be bought from custom traders. They don't wander around; most of them practically lives inside the bar. The only ones outside bars are in the Hives or maybe in Holy Farms. But if you load the area for the first time, they will take time to walk to the bar since that's how bar squad spawning works in this game.
If you've played the heck out of your current save, things might not behave as it should; maybe consider importing your save file. I no longer play this game so I have no idea how it behaves if you install it towards mid or late game where there's war all over the place and cities changes hands. I made this for brand new playthrough.
These traders aren't perfect. They got quirks that comes with the game. Sometimes they run around for no reason. Sometimes they attack people they're not suppose to. I know I have to do something about it in next version to fix it the best I can.
In the future I will make changes to the custom traders. Instead of super OP custom race, they will be vanilla race. And I will probably make a submod for those who prefer for it to be researchable only. The custom traders will be turned off for that specific submod so that it will not affect any players who doesn't do crafting.
No ETA for the updates at the moment. I'm still on hiatus from modding. Don't know when I'll be back. For the time being it is what it is.
I think the following may make the mod better although it perhaps is just personal taste.
At the moment the traders really stand out from other Kenshi Npc's and imo stop the mod fitting in with a vanilla kenshi feel that the items of clothing otherwise fit in well with.
The traders are mostly very tall and dressed in solid black, perhaps reducing the amount of black clothing worn (perhaps 1 item only) or reducing the height of the traders would help them sit better into the game.
Perhaps the incentive to make them tall and in all back is to make them easy to spot. However they are easy to find regardless especially with your nice custom dialogue.