Team Fortress 2

Team Fortress 2

Portable Provisions
꧁Kritzy꧂ 6 Feb, 2018 @ 10:21am
Could this be a weapon?
And if so, any stats?
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Showing 1-15 of 35 comments
Jar of Jam 6 Feb, 2018 @ 12:57pm 
It fits (weaponlike style)
.
I propose stats like
-metal is now up too 300
-you get 25% less ammo from packs
.
Or anything about more metal
꧁Kritzy꧂ 6 Feb, 2018 @ 1:11pm 
Originally posted by Jar of Jam:
It fits (weaponlike style)
.
I propose stats like
-metal is now up too 300
-you get 25% less ammo from packs
.
Or anything about more metal
Ye that could fit, or maybe the opposite:

- Metal size reduced to 125
+ Gain 10 Metal per 5 seconds
(Then a few extra stats)

Like a dispenser on your back
OrangeRanger 6 Feb, 2018 @ 2:07pm 
For the opposite thing with less metal, why not make all buildings just have to be upgraded with 100 metal.
Dab967 6 Feb, 2018 @ 5:41pm 
i think this would be cool
-
-replaces secondary
+holds 50% more metal & ammo
+get 5 metal per second
-
I agree that it should replace secondary, but I think the buffs ya'll are giving it are to much. It should something like:

- 10% max metal you can hold
+ generate 10 metal every 3 seconds.

or something like that.
Kingicehunter 8 Feb, 2018 @ 12:33pm 
it should have a charge meter, once the meter is filled you can right click to activate mini dispenser in a small area near by you.

the charge would work like pyro's gasoline can normal slow rate unless you or your mini sentry is doing damage
Undead Flareon 8 Feb, 2018 @ 6:56pm 
-50% Max Metal on wearer
+20% More Primary Ammo on Wearer
+10 Metal regen every 3 seconds on Wearer

How's this? I made this to fit more of a Gunslinger Combo mainly.
꧁Kritzy꧂ 9 Feb, 2018 @ 6:59am 
Originally posted by Dust!Soulite:
-50% Max Metal on wearer
+20% More Primary Ammo on Wearer
+10 Metal regen every 3 seconds on Wearer

How's this? I made this to fit more of a Gunslinger Combo mainly.
This would partially remove the Frontier Justice's downside though
Swiss 10 Feb, 2018 @ 12:36am 
Originally posted by Kritzy:
- Metal size reduced to 125
+ Gain 10 Metal per 5 seconds
Sentry guns cost 130 to produce, so Engineers would always have to use the gunslinger if they're hoping to build a sentry. :P Maybe 130-150?
I have to say though, this encourages a more defencive playstyle which may not be too good. :\
+ Dispenser gives 25% more metal, ammo and health (to everyone)
- 20% less health metal, ammo and health from other sources (only to you)
Blanca 10 Feb, 2018 @ 6:22am 
Originally posted by Daredevil Comet:
+ Dispenser gives 25% more metal, ammo and health (to everyone)
- 20% less health metal, ammo and health from other sources (only to you)
add CANNOT BE UBERED
NickFishingRod 10 Feb, 2018 @ 12:27pm 
i see it as a cosmetic, but it would be cool if this was a weapon.

it might work as a portable dispenser, but with lower stats (lower HP and ammo regen.).
so assault engineers can easily support their team.
꧁Kritzy꧂ 10 Feb, 2018 @ 1:16pm 
Originally posted by NickFishingRod:
i see it as a cosmetic, but it would be cool if this was a weapon.

it might work as a portable dispenser, but with lower stats (lower HP and ammo regen.).
so assault engineers can easily support their team.
That was my idea too, got any stats for it then?
John Goblikon 10 Feb, 2018 @ 5:26pm 
Originally posted by Kritzy:
Originally posted by Dust!Soulite:
-50% Max Metal on wearer
+20% More Primary Ammo on Wearer
+10 Metal regen every 3 seconds on Wearer

How's this? I made this to fit more of a Gunslinger Combo mainly.
This would partially remove the Frontier Justice's downside though

I agree that would make the FJ a lot more OP and could be abused or overused...
Swiss 11 Feb, 2018 @ 2:14am 
+Increased wrench swing speed by 10%
+10 metal regen every 3 seconds on wearer (I think this one is set in stone).
-20% walkspeed when carrying buildings.

This will encourage a more aggressive playstyle in which the engie can setup faster; though with the downside the engie may either have to move up behind his team as he won't be able to run around the enemy as easily while carrying a building, or he can choose to destroy his previous building to rebuild it with his increased swing speed, while taking advantage of the regular walkspeed when not carrying anything.
Last edited by Swiss; 13 Feb, 2018 @ 1:49pm
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