Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-TanLoi
Ze_Best_Player  [developer] 8 Feb, 2018 @ 8:38pm
Suggestions
Help the development of the map by giving your ideas.
Last edited by Ze_Best_Player; 8 Feb, 2018 @ 8:39pm
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Showing 1-1 of 1 comments
Willard's Seiko 18 Feb, 2018 @ 9:37am 
Good job changing B and C permacap so it won't get too stuck on trading off one for other.

Suggestion #1
The A is still often too hard to cap because it's just NVA getting funneled into the river and both flanks have huge rice paddies offering high ground to defending US sharpshooters. There are roads flanking the paddies but they are too far away for anyone really use them and after you flank the paddies you have to wave through US spawn unarmed because "return to the combat area" messages to get to finally flank A.
So A should be made easier flank so the match won't run out of tickets before the city is reached, never seen the game move on from the city but I guess that day will come when the map gets better down the road.
If A won't get capped immeadiately and US gets to defending positions it's game over for NVA.

Good map and people generally like it but it has those issues where the gameplay won't flow naturally and you spend 300 tickets capping one area head on.

Suggestion #2
Also there are no physical radios, especially NVA team can find itself being without artillery or ambush deployment as players aren't yet used to forced teamwork between commander and radiomen.

Suggestion #3
Map has no wind so smoke grenades which you need a lot, go straight up the sky offering no protective smoke screen horizontally.
Last edited by Willard's Seiko; 18 Feb, 2018 @ 9:44am
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