Starbound

Starbound

Shadow Race (outdated)
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BUGS AND ISSUES!
Feel free to post your problems AND A CRASHLOG here in this discussion.
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1-9 van 9 reacties weergegeven
so this happened when i tried to start the mech test drive quest while playing as a shadow:
Exception caught in client main-loop
(AssetException) Error loading asset
/cinematics/teleport/deploy_shadow2.cinematic

95% sure this is because the mod doesn't have a 'racial' mech assigned to them (or it's still not made, depending) but i thought i'd barf up what happens when you get a bit impatient.
◅Kitty of Pathos2▻  [ontwikkelaar] 10 feb 2018 om 19:36 
Solved

Origineel geplaatst door Δ 900 Mag:
so this happened when i tried to start the mech test drive quest while playing as a shadow:
Exception caught in client main-loop
(AssetException) Error loading asset
/cinematics/teleport/deploy_shadow2.cinematic

95% sure this is because the mod doesn't have a 'racial' mech assigned to them (or it's still not made, depending) but i thought i'd barf up what happens when you get a bit impatient.
Can i have the full crashlog?
Laatst bewerkt door ◅Kitty of Pathos2▻; 10 feb 2018 om 21:03
https://pastebin.com/rXwx55vC
the error in question -- and the reason for the crash -- starts at line 634
Laatst bewerkt door Δ 900 Mag; 10 feb 2018 om 19:55
◅Kitty of Pathos2▻  [ontwikkelaar] 10 feb 2018 om 20:16 
Not going to judge your mod choices but I did some digging and testing and my mod is not causing an issue. It should defult to a human cinematic if there is none provided and infact there is none provided, never the less I will be adding it as a compatability patch as soon as I can. Feel free to rate and favorite the mod in the meantime.
Laatst bewerkt door ◅Kitty of Pathos2▻; 10 feb 2018 om 20:17
everything else fell back to default human stuff so it confused me a bit when the mech deployment... didn't.

and about the mod choices: you asked for the full crashlog, and that's exactly what you got :P
◅Kitty of Pathos2▻  [ontwikkelaar] 10 feb 2018 om 20:52 
Origineel geplaatst door Δ 900 Mag:
everything else fell back to default human stuff so it confused me a bit when the mech deployment... didn't.

and about the mod choices: you asked for the full crashlog, and that's exactly what you got :P
Let me know if the new patch fixed the issue
yep, that did it. now i can actually get the mech mission outta the way
Khe  [ontwikkelaar] 13 feb 2018 om 3:55 
the first post didnt give me enough to work on, but yeah....the game didn't default to human for some reason. all it took was a human clone to fix it
Found a typo. The starting clothes "bear chest" should be "bare chest"
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