Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Earth Remastered
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
totalslacker  [udvikler] 7. mar. 2019 kl. 17:31
Crash Reports
Please copy the formatting below when posting:

Description: Brief description, 1-3 sentences
Playing as:
Map Name:
Game Version: Vanilla (Standard Rules), Rise&Fall, or Gathering Storm ruleset enabled
Nature of Crash: Crash to desktop during/after turn number, first turn CTD, or game never loads (stuck on loading screen or the map never appears after the game loads), other (explain)
Sidst redigeret af totalslacker; 7. mar. 2019 kl. 17:56
< >
Viser 1-15 af 16 kommentarer
Fried Glyphid 7. mar. 2019 kl. 18:02 
Description: No mods, no DLC, plain simple TSL.
Playing as: Teddy
Map Name: TSL
Game Version: Vanilla (Standard Rules)
Nature of Crash: First turn CTD
Cinch 31. mar. 2019 kl. 9:05 
Description: No mods, no DLC, plain simple TSL. Moved my warrior, skipped settler turn, clicked end turn and crashed.
Playing as: Queen Victoria
Map Name: TSL
Game Version: Vanilla (Standard Rules)
Nature of Crash: First turn CTD
totalslacker  [udvikler] 2. apr. 2019 kl. 20:43 
Hey Dozer, this version of the mod doesn't work in Vanilla. Check the description here on the Steam page for the link to Vanilla version. If it's crashing on the Vanilla version of the mod let me know
ringwarrior8 11. maj 2019 kl. 11:24 
I play a total of 33 civs (including myself) on enormous map Gathering Storm. It crashed on turn 296?? why??? PLease help!!
totalslacker  [udvikler] 11. maj 2019 kl. 18:30 
Trigger the crash again, then open the Logs folder (usually ..My Games\Sid Meier's Civilization VI\Logs). Copy the Database, Modding and Lua log files to a dropbox folder or something like that and send me the link. I'll try to determine what caused the crash
Godfrey 27. sep. 2019 kl. 5:36 
Description: When I trigger the circumnavigation event, ending the turn always triggers a crash. When I load an earlier save and wait to trigger circumnavigation on a different/later turn, I still get the same result. If I avoid getting circumnavigation, I don't get the crash and can keep playing more turns.
Playing as: Australia
Map Name: TSL Earth Remastered
Game Version: Gathering Storm
Nature of Crash: Crash to desktop after circumnavigation on turn 125, then after reload also on turn 126 if I delay the event.
Sidst redigeret af Godfrey; 27. sep. 2019 kl. 5:41
Godfrey 27. sep. 2019 kl. 5:59 
So after I kept trying to delay the event but an extra turn, I got another crash on turn 127 but not when I waited until turn 128! Very strange, but I am able to keep playing my game now.
Jennaida 27. okt. 2019 kl. 10:17 
Description: it generates a Lua error on attempted startup
Playing As: Arendelle (mod)
Map Name: TSL Earth Remastered
Version: Gathering Storm
Nature of Crash:
"Map Script: Loading TSLEE script
GenerateRandomMap: Map Seed = -1350950696
Map Script: Calling Map Generator
Runtime Error: D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE_GS.lua:43: function expected instead of nil
stack traceback:
D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE_GS.lua:43: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'"

I just disabled it and ran the YNAMP version of giant earth instead, and got the same error, for note. So I'm guessing it might have something to do with YNAMP.
Sidst redigeret af Jennaida; 27. okt. 2019 kl. 10:27
EternalBlue 16. apr. 2020 kl. 12:28 
Description: It generates a Lua error on attempted startup
Playing as: Emperor of QIN
Map Name: TSL Earth Remastered
Game Version: Gathering Storm
Nature of Crash: Crashed while preparing the Scenario, never get to see the map.

Runtime Error: E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:759: attempt to index a nil value
stack traceback:
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:759: in function 'UpdateValue'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:427: in function 'UI_SetParameterValue'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:436: in function 'SetupParameters:UpdateVisualization'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:180: in function 'VisualizePlayerParameters'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1099: in function 'GameSetup_RefreshParameters'
E:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:849: in function 'OnFinishedGameplayContentConfigure'
[C]: in function 'func'
[C]: in function '(anonymous)'
Sidst redigeret af EternalBlue; 16. apr. 2020 kl. 12:28
Tysar 3. mar. 2021 kl. 7:44 
Description: After loading for 3 seconds I get the message that start-scripts are having errors and that I should disable all other mods. I only run TSL Earth Remastered + YNAMP. Error only occurs in internet games, not in singeplayer.
Playing as: Random or anything specific.
Map Name: TSL Earth Remasterd
Game Version: Gathering Storm
Nature of Crash: Stopped in loading screen


Last 23 lines of Lua.log:

Map Script: Intermediate timer = 0 seconds
Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = true, Continents = true)
Map Script: Placed terrain on 0 tiles
Map Script: Set rivers IDs...
Runtime Error: G:\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3493: attempt to index a nil value
stack traceback:
G:\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3493: in function 'GenerateImportedMap'
G:\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE.lua:44: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Sidst redigeret af Tysar; 3. mar. 2021 kl. 9:27
totalslacker  [udvikler] 3. mar. 2021 kl. 21:54 
Thanks for detailed report, I will look into this
Tysar 6. mar. 2021 kl. 8:23 
Thank you very much for your concern!
The error is not an issue anymore since the 4th of march update of YNAMP.
李樗 30. jan. 2022 kl. 4:50 
Description: Unable to load archive.I only run TSL Earth Remastered + YNAMP.
Playing as:Emperor of QIN
Map Name:TSL
Game Version: New Frontier Pass
Nature of Crash: Crash to desktop during/after turn 253 (stuck on loading screen)

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xffffffff

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
Beaz130 5. maj 2022 kl. 11:33 
vikings giant earth is crashing on satellite reveal for me.
Zratey 29. feb. 2024 kl. 1:52 
Oprindeligt skrevet af Beaz130:
vikings giant earth is crashing on satellite reveal for me.
Same for me. Here's the error that get returned (playing w no other mods, w Gathering Storm DLC) :

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xfa2d38dc

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
< >
Viser 1-15 af 16 kommentarer
Per side: 1530 50