Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
============
Hi :),
I am French, so I will do a slightly improved "translate.google".
I tested your code. Seeing that my game is in French, with my little test, I have this return on this line of code:
----
Code :
GridTerminalSystem.GetBlocksOfType<IMyProjector>(list);
if (list.Count > 0)
monImprimante.debugTextSurface.WriteText(((IMyProjector)list[0]).DetailedInfo);
----
Back :
Modèle: Projecteur
Apport Max requis: 100 W
WARNING! Projection out of bounds!
Build progress: 0/318
Blocks remaining:
Armor blocks: 276
Propulseurs Atmosphérique: 18
Conteneur de Marchandises Moyen: 2
Connecteur: 1
Batterie: 4
Balise: 1
Coin léger: 8
Train d'atterrissage: 1
Gyroscope: 3
Cockpit de chasseur: 1
Projecteur: 2
Foreuse: 1
----
Of course, your code does not work.
But I have a solution, these lines on the other hand return a dictionary of type of block and a quantity (one can like your "parse"):
----
Code :
GridTerminalSystem.GetBlocksOfType<IMyProjector>(list);
if (list.Count > 0)
{
monImprimante.debugTextSurface.WriteText("RemainingArmorBlocks : " + ((IMyProjector)list[0]).RemainingArmorBlocks.ToString() + "\n", false);
var dicRB_PerType = ((IMyProjector)list[0]).RemainingBlocksPerType;
foreach (var itemToPrint in dicRB_PerType)
{
monImprimante.debugTextSurface.WriteText(itemToPrint.Key.ToString() + "/" + itemToPrint.Value.ToString() + "\n", true);
}
}
Back :
RemainingArmorBlocks : 276
MyObjectBuilder_Thrust/SmallBlockSmallAtmosphericThrust/18
MyObjectBuilder_CargoContainer/SmallBlockMediumContainer/2
MyObjectBuilder_ShipConnector/ConnectorMedium/1
MyObjectBuilder_BatteryBlock/SmallBlockBatteryBlock/4
MyObjectBuilder_Beacon/SmallBlockBeacon/1
MyObjectBuilder_InteriorLight/SmallBlockLight_1corner/8
MyObjectBuilder_LandingGear/SmallBlockLandingGear/1
MyObjectBuilder_Gyro/SmallBlockGyro/3
MyObjectBuilder_Cockpit/DBSmallBlockFighterCockpit/1
MyObjectBuilder_ReflectorLight/SmallBlockFrontLight/2
MyObjectBuilder_Drill/SmallBlockDrill/1
----
On the other hand, except for "ToString" I did not get much from the "VRage.Game.MyDefinitionBase" class, and I also did not find how to differentiate heavy armor blocks from light armor blocks (or even sides of the sides).
So I have two questions:
1) I'm looking for a "ship printer". Can I reuse your code to develop my printer ?
2) Do you think you are changing your code to make it internationalizable ?
thank you in advance :)
====
Fr version :
============
Salut :),
Je suis français, donc je vais faire un "translate.google" légèrement amélioré.
J'ai tester ton code, je cherche de mon coté à faire une "imprimante à vaisseau". Vue que mon jeu est en français, avec mon petit test, j'ai ce retour sur cette ligne de code :
----
Code :
GridTerminalSystem.GetBlocksOfType<IMyProjector>(list);
if (list.Count > 0)
monImprimante.debugTextSurface.WriteText(((IMyProjector)list[0]).DetailedInfo);
----
Retour :
Modèle: Projecteur
Apport Max requis: 100 W
WARNING! Projection out of bounds!
Build progress: 0/318
Blocks remaining:
Armor blocks: 276
Propulseurs Atmosphérique: 18
Conteneur de Marchandises Moyen: 2
Connecteur: 1
Batterie: 4
Balise: 1
Coin léger: 8
Train d'atterrissage: 1
Gyroscope: 3
Cockpit de chasseur: 1
Projecteur: 2
Foreuse: 1
----
Forcément, ton code ne fonctionne pas.
Mais j'ai une solution, cette ligne par contre retourne un dictionnaire de type de bloc et une quantité (un peut comme ton "parse") :
----
Code :
GridTerminalSystem.GetBlocksOfType<IMyProjector>(list);
if (list.Count > 0)
{
monImprimante.debugTextSurface.WriteText("RemainingArmorBlocks : " + ((IMyProjector)list[0]).RemainingArmorBlocks.ToString() + "\n", false);
var dicRB_PerType = ((IMyProjector)list[0]).RemainingBlocksPerType;
foreach (var itemToPrint in dicRB_PerType)
{
monImprimante.debugTextSurface.WriteText(itemToPrint.Key.ToString() + "/" + itemToPrint.Value.ToString() + "\n", true);
}
}
RemainingArmorBlocks : 276
MyObjectBuilder_Thrust/SmallBlockSmallAtmosphericThrust/18
MyObjectBuilder_CargoContainer/SmallBlockMediumContainer/2
MyObjectBuilder_ShipConnector/ConnectorMedium/1
MyObjectBuilder_BatteryBlock/SmallBlockBatteryBlock/4
MyObjectBuilder_Beacon/SmallBlockBeacon/1
MyObjectBuilder_InteriorLight/SmallBlockLight_1corner/8
MyObjectBuilder_LandingGear/SmallBlockLandingGear/1
MyObjectBuilder_Gyro/SmallBlockGyro/3
MyObjectBuilder_Cockpit/DBSmallBlockFighterCockpit/1
MyObjectBuilder_ReflectorLight/SmallBlockFrontLight/2
MyObjectBuilder_Drill/SmallBlockDrill/1
----
Retour :
RemainingArmorBlocks : 276
MyObjectBuilder_Thrust/SmallBlockSmallAtmosphericThrust/18
MyObjectBuilder_CargoContainer/SmallBlockMediumContainer/2
MyObjectBuilder_ShipConnector/ConnectorMedium/1
MyObjectBuilder_BatteryBlock/SmallBlockBatteryBlock/4
MyObjectBuilder_Beacon/SmallBlockBeacon/1
MyObjectBuilder_InteriorLight/SmallBlockLight_1corner/8
MyObjectBuilder_LandingGear/SmallBlockLandingGear/1
MyObjectBuilder_Gyro/SmallBlockGyro/3
MyObjectBuilder_Cockpit/DBSmallBlockFighterCockpit/1
MyObjectBuilder_ReflectorLight/SmallBlockFrontLight/2
MyObjectBuilder_Drill/SmallBlockDrill/1
----
Du coup j'ai deux questions :
Puis-je réutilisé ton code pour développer mon imprimante ?
Pense tu modifier ton code pour le rendre internationalisable ?
Merci d'avance :)
============