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Rapporter et oversættelsesproblem
no random crits
alt-fire:trow boomerang
-10% damage
on hit weapon explodes
alt-fire boomerang is thrown
travels in an arc back to the thrower
explodes on impact
as a secondary weapon
click to through, does mini crit explosive damage
on miss, player takes mini crit explosive damage
as a melee weapon
-20% swing speed
right alt-fire to throw
on miss player takes damage
re-arm at base
On Toss: Makes a Arching Motion
Anyone Hit Takes the Damage of a Rocket
Lock on up to Three Positions
(boomerang flies back at sniper)
Sniper: awwwwwww pi.. (boooooom)
Get the ♥♥♥♥ out here
Boomerang travels in a small arch, explodes on impact and must wait for it to recharge to use again. If miss target : Boomerang goes back to the location it was thrown from and explodes.
downsides : +10% Fire Vulnerability. (Its made of wood, and fire meeting rocket would usually mean kaboom, so it makes sense) No random critical hits. +10-15% longer charge time. (You kinda have to find/carve a new boomerang, then attatch a rocket to the thing...)
- If you miss your target, the BOOMerang will come flying back to you, and will blow you up upon impact
Range is about 15 meters
Pros:
+The rang comes back, if it didn't hit anything, comes back with the explosive
+Base damage on direct hit is 90
+Does splash damage when hit
Cons:
-Explodes on impact
-The explosive needs to be recharged, takes half times longer than the Jarate's recharge
If thrown at health kit or ammo pack it comes to you.
Explodes if thrown at enemy
On miss: comes back and explodes on you
Base Damage: 65
It seems more balanced.
on hit explodes
alt attack throw boomerang
if it does not hit anything it will explode on you
Explodes on hit.
-15% melee damage.
Once bomb has exploded, you must get a new one at the resupply locker.