Team Fortress 2

Team Fortress 2

The Bearing Buster
Stats?
i was thinking that per hit on sentry upgrades it with 50 at a time instead of 25, can also hold 400 metal, but -90 damage, scince its blunt.
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Pokeking 8 May, 2015 @ 3:51pm 
Huh...nice idea but a little op. Maybe 300 max metal, 30 upgrade points a hit and 25-50 damage penalty.
seems legit
fartshitwarrior 24 Feb, 2017 @ 7:22pm 
Stock: 200 metal - 25 metal used for upgrade
The bearing buster: 400 metal - 50 upgrade metal

The ratios are the same, but upgrading is faster.
NOOOOOOOOOOOOOOOOO RANDOM CRITICAL HI- okay fine actual stats

+ Building takes halved the amount needed to upgrade.
+ Repair Node can repair friendly buildings in its vicinity.
+ When Repair Node is active: Friendly buildings take -100% damage from explosive and bullet damage.
+ Other buildings near the Node cannot be sapped.
- Repair Node replaces Dispensers.
- Scouts will auto-spam "Need a Dispenser here!" near the Node.
- Sapped Repair Node transfers sapped status to other friendly buildings.
























































actual stats:
+ Buildings takes halved the amount needed to upgrade
+ Buildings instantly upgrade
+ +50% more metal
- Short Circuit takes -70% more metal compared to stock Wrench
- Buildings' HP halves by -60%
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