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The bearing buster: 400 metal - 50 upgrade metal
The ratios are the same, but upgrading is faster.
+ Building takes halved the amount needed to upgrade.
+ Repair Node can repair friendly buildings in its vicinity.
+ When Repair Node is active: Friendly buildings take -100% damage from explosive and bullet damage.
+ Other buildings near the Node cannot be sapped.
- Repair Node replaces Dispensers.
- Scouts will auto-spam "Need a Dispenser here!" near the Node.
- Sapped Repair Node transfers sapped status to other friendly buildings.
actual stats:
+ Buildings takes halved the amount needed to upgrade
+ Buildings instantly upgrade
+ +50% more metal
- Short Circuit takes -70% more metal compared to stock Wrench
- Buildings' HP halves by -60%