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VERY different gameplay and feel from the original NoS. Many different potential strategies and tactics to use. I've made the enemy smart and responsive, but still have to follow strict rules that the player can influence. Many many base-game additions and changes, all of wich will be available in the original NoS (although not all of them practical in that arena).
Planning on doing the same thing I did with the original. A single map/mission to get feedback on, then port to more maps. It will be a seperate download/workshop item that will require the original.
One thing I am struggling with is how to format the tutorial. There are a lot of little niche things that need to be covered now, but at the same time I feel like the player should learn these on their own, I mean, insurgencies don't have feild manuals (not at the beginning.)
One question though, will there be events where enemy soldiers can break down and go rogue?