Source Filmmaker

Source Filmmaker

[FNAF] a1234agamer FNaF 6 Pack Official Release
 Denna tråd har blivit fäst, så den är troligtvis viktig
Salamance  [utvecklare] 2 jan, 2018 @ 8:08
Improvements Page
Anything you feel could be better or more accurate, please post it in here
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Visar 1-15 av 86 kommentarer
add speculars for molten freddy in mask
Salamance  [utvecklare] 2 jan, 2018 @ 8:53 
I did, but its just hard to see so I'll edit the phong a bit
ViZar 2 jan, 2018 @ 9:50 
are you going to release the Rockstar Animatronics too?
Maybe make molten freddy not have legs but wires like the game,that is the only thing I wanted to say
Salamance  [utvecklare] 2 jan, 2018 @ 9:59 
Visar- rockstars Im not sure of, if 1234 makes some I will ask about porting them
The Filmmaker- 1234 made him with legs so he stays with them, plus it would be weird to have it just as a load of wires
DaNiLY 2 jan, 2018 @ 10:01 
I dont know if in fnaf 6 springtraps jaw isn't attached to his head or not, as i didn't pay much attention to it, but i think maybe it should be, it looks odd in my opinion.
Butt_Muncher 2 jan, 2018 @ 10:20 
scrap baby is strange cause she a little bit not shiny like baby and she don't open faceplates
Salamance  [utvecklare] 2 jan, 2018 @ 10:23 
DaNLY- There is a small problem that I have fixed with sprintrap's neck, and the jaw is connected to the head as far as I know

Baby Tattletail- The phongs are being changed, baby's was kinda rushed but I will make them more accurate to the game soon and the faceplates never open in game so I dont think the would do anyway, and there wasnt any bones for them nor did I want to add any
Senast ändrad av Salamance; 2 jan, 2018 @ 10:24
kris 2 jan, 2018 @ 10:46 
Scrap Baby's textures look kind of dull.
Salamance  [utvecklare] 2 jan, 2018 @ 10:55 
working on it now
Bob Velseb 2 jan, 2018 @ 12:04 
It would be nice to have a Molten Freddy model or body group that had just wires below his head or similar.
Nate Coughar 2 jan, 2018 @ 12:49 
colors of all of them could be more vibrant
Salamance  [utvecklare] 2 jan, 2018 @ 12:51 
Im working on the colours now
is more a question... Why the pack is so heavy? ( im saying that its heavy for me but itself is not) my computer cant handle more than 100+ mb models...
Salamance  [utvecklare] 2 jan, 2018 @ 13:32 
I lowered the models to a vert count that worked for me, seeing as some models had to be lowered a lot to be uploaded into sfm, if they are too big for your pc then im not sure what to tell you, everyone else seems to be fine with it
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