Arma 3
[SP/CO-OP 02] Chernarussian Uprising: Arms Deal Disruption
RandomTShirtGuy  [developer] 28 Dec, 2017 @ 5:25pm
Ideas of Extending This Mission
Like I mentioned earlier, this mission is pretty much just an unfinished project thrown out to the public, but now we give you the chance to make this a better experience for everyone by contributing with ideas you think could work in a mission like this.
Here's some ideas that were thought of but never made it to the final mission and why they were turned down.
- Destroying a weapons cache - Would most propably alert enemies and thus the arms deal would be compromised before it's done.
- A long walking distance to extend the mission - This would be boring for 90% of the players and slightly boring for the remaining 10%.
- An intense 'hold the fort' like firefight in the end - It could work, but there was a lack of good areas nearby to defend and enemy placement (the ones that attack the players' positions) would be sligthly hard to do in the editor (atleast with my or Adzu_'s editing skills)

Oh and before you call me lazy for not figuring this out myself I can confirm that yes, I am lazy, so you don't need to tell me that again :P
So yeah, if you have any ideas, post them here.
Last edited by RandomTShirtGuy; 22 Jan, 2018 @ 8:20am
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Showing 1-2 of 2 comments
A simple punitive raid. Drive your forces into an enemy held area, cause them casualties, then withdraw.
RandomTShirtGuy  [developer] 29 Dec, 2017 @ 10:59am 
If I understood you correctly you'd wish to first do a simple raid with something like silenced AKs and then move to the arms deal location, pick up the sniper and snipe the officer? That could work, but the location where the raid would take place is a slight problem.
Last edited by RandomTShirtGuy; 29 Dec, 2017 @ 11:05am
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