Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-MAU
Waitumus  [ontwikkelaar] 23 dec 2017 om 5:46
Suggestions
Please say any suggestions you have for the map here :)
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Hi, your map is beautiful, you just have to change the texture of the water and the sound of the water like the Long Tan map.

Happy evening
Feels like the Defenders have a little too few tickets, maybe adding 50 more might help - right now Attackers pretty much always win by tickets.
Apart from that I can't tell, feels good so far - but never got further than D before tickets ran out so I can't tell.
will u add littlebirds(CAS) to the map ?
Waitumus  [ontwikkelaar] 27 dec 2017 om 2:11 
Damn, I didn't mean to delete your comment. I won't be adding any helis, I was originally going too, but with the fog and rain, it will just be a crash fest or just a wasted player.
Laatst bewerkt door Waitumus; 27 dec 2017 om 2:12
A and B capzones could be a little bigger imo. Defenders definitely need a ticket increase. Most rounds seem play out with defenders running out of tickets with about 10-15 minutes left. I think possibly both teams could also use an overall ticket increase as well just so the later caps can actually be fought over properly. Apart from that, this map is really great visually and is fun to play.
All of the cap zones except the last one could be a lot bigger. Seems like the objectives just turn into meat grinders with more player. Otherwise good map.
Love the map astetic but the biggest issue is the A and B points. Quick fix would be having lock timer for A and B, also increasing the combat zone for the AUS to get around the points and really push up the flanks. I think having more combat zone could lead the AUS to try to surrond the OBJ and be able to push in. It would create interesting combat for squads of both sides to defend their flanks.
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