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Assert Failed:
(!outValue.hasParseError())
Json::ParseAndValidateJsonFromFile in json_helper.cpp line 31
JSON parse errors were found in C:/program File (x86)/Steam/steamapps/Workshop/content/262060/1235241126/raid/ai/base.mon...
Errors:Must be a comma or '}' after an object menber
ESC to skip
And
Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 631
No monster brain class with id:acestor_big_D
ESC to skip
After this a flash of the map with no heroes followed by a defeated screen and back to the hamlet
OBS: yesterday I started a new game fine
Sorry about that, that was an oversight on my part but it is fixed now.
Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 631
No monster brain class with id:ancestor_big_D
Plus
Assert Failed:
(!outValue.HasParseError())
JSON::ParseAndValidate.JsonFromFile in json_helper.cpp line 31
JSON parse errors were found in J:/Steam/steamapps/workshop/contect/262060/1235241126/raid/ai/base.monster_brains.json
Errors: Expect a value here.
EDIT: The Parse error happens first, apologies.
However, I did just now get a bug that is almost the same as the one I posted earlier, except it points to the Crimson Court monsters as the problem, specifically the Baron - causes a crash when Bloodsucker monsters are fought at any point.
Assert Failed:
(!outValue.HasParseError())
JSON::ParseAndValidate.JsonFromFile in json_helper.cpp line 631
JSON parse errors were found in dlc/580100_crimson_court/features/crimson_court/raid/ai/crimson_court.monster_brains.json
Errors: Expect a value here.
and:
Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 631
No monster brain class with id:baron
assert failed:
(pItemClass != nullptr)
Loot::TableEntries::ItemEntry::LoadFromJsonValue in loot_item_entry.cpp line 41
Invalid item class in loot table supply-holy_water
and sometimes on different launch i get the
assert failed no monster brain class with id:skeleton_arbalist_C too, is there any work around this issue? thanks, would love to play with this mod
regards.
thanks again for the help
Note: i think the error abt skeleton_arbalist_C is a conflict with scarlet ruins,
just fyi to avoid confusions..
Ah nuts, I didn't have the compatability mod. Thank you very much and sorry for the false alarm.