Darkest Dungeon®

Darkest Dungeon®

The Forgotten Dungeons
Elysian Phoenix  [developer] 18 Dec, 2017 @ 2:34am
Bug thread
If you find any bugs detail them here and I'll get to them as quickly as possible.
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Showing 1-15 of 59 comments
LoneDigger 21 Dec, 2017 @ 11:20am 
When I try to start a new game appear black screen written

Assert Failed:
(!outValue.hasParseError())
Json::ParseAndValidateJsonFromFile in json_helper.cpp line 31
JSON parse errors were found in C:/program File (x86)/Steam/steamapps/Workshop/content/262060/1235241126/raid/ai/base.mon...
Errors:Must be a comma or '}' after an object menber
ESC to skip

And

Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 631
No monster brain class with id:acestor_big_D
ESC to skip

After this a flash of the map with no heroes followed by a defeated screen and back to the hamlet

OBS: yesterday I started a new game fine
Elysian Phoenix  [developer] 21 Dec, 2017 @ 2:04pm 
Originally posted by LoneDigger:
When I try to start a new game appear black screen written

Assert Failed:
(!outValue.hasParseError())
Json::ParseAndValidateJsonFromFile in json_helper.cpp line 31
JSON parse errors were found in C:/program File (x86)/Steam/steamapps/Workshop/content/262060/1235241126/raid/ai/base.mon...
Errors:Must be a comma or '}' after an object menber
ESC to skip

And

Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 631
No monster brain class with id:acestor_big_D
ESC to skip

After this a flash of the map with no heroes followed by a defeated screen and back to the hamlet

OBS: yesterday I started a new game fine

Sorry about that, that was an oversight on my part but it is fixed now.
HS_Reckoner 27 Feb, 2018 @ 8:36am 
Uncovered a recent bug which appears when entering any game with The Forgotten Dungeons enabled. It crashes the game whenever a fight occurs during an expidition (at the point at which the first turn is given).

Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 631
No monster brain class with id:ancestor_big_D

Plus

Assert Failed:
(!outValue.HasParseError())
JSON::ParseAndValidate.JsonFromFile in json_helper.cpp line 31
JSON parse errors were found in J:/Steam/steamapps/workshop/contect/262060/1235241126/raid/ai/base.monster_brains.json
Errors: Expect a value here.

EDIT: The Parse error happens first, apologies.

Last edited by HS_Reckoner; 27 Feb, 2018 @ 11:15am
Elysian Phoenix  [developer] 27 Feb, 2018 @ 5:50pm 
Thanks for the heads up, its nice to see people still using this mod. The bug is now fixed.
HS_Reckoner 8 Apr, 2018 @ 9:29am 
Pretty rad to see your constant devotion to the mod - updating and finding new ways to tweak the gameplay. Loving it so far!
However, I did just now get a bug that is almost the same as the one I posted earlier, except it points to the Crimson Court monsters as the problem, specifically the Baron - causes a crash when Bloodsucker monsters are fought at any point.

Assert Failed:
(!outValue.HasParseError())
JSON::ParseAndValidate.JsonFromFile in json_helper.cpp line 631
JSON parse errors were found in dlc/580100_crimson_court/features/crimson_court/raid/ai/crimson_court.monster_brains.json
Errors: Expect a value here.

and:

Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 631
No monster brain class with id:baron

Elysian Phoenix  [developer] 8 Apr, 2018 @ 9:41am 
Thanks for the update. Probably related to the latest patch. It'll be fixed in a couple of minutes.
Nox 30 Jun, 2018 @ 9:53pm 
i installed this mod today, and the shieldbreaker compatibility as well, and i got this error while loading new game
assert failed:

(pItemClass != nullptr)
Loot::TableEntries::ItemEntry::LoadFromJsonValue in loot_item_entry.cpp line 41
Invalid item class in loot table supply-holy_water

and sometimes on different launch i get the

assert failed no monster brain class with id:skeleton_arbalist_C too, is there any work around this issue? thanks, would love to play with this mod

regards.
Elysian Phoenix  [developer] 30 Jun, 2018 @ 10:14pm 
@Pentaghast Hi thanks for letting me know. Unfortunatly that doesn't sound like any bug I've come across myself. Are you using any other mods? You also have to use the districts/flagellant and cannot be using the Musketeer DLCs. I doubt this would help but I generally run the Shieldbreaker at a lower priority than the main mod (put it under The Forgotten Dungeon when selecting mods to use). Otherwise you might want to try verifying your game files in your game options.
Nox 30 Jun, 2018 @ 10:41pm 
Originally posted by Elysian Phoenix:
@Pentaghast Hi thanks for letting me know. Unfortunatly that doesn't sound like any bug I've come across myself. Are you using any other mods? You also have to use the districts/flagellant and cannot be using the Musketeer DLCs. I doubt this would help but I generally run the Shieldbreaker at a lower priority than the main mod (put it under The Forgotten Dungeon when selecting mods to use). Otherwise you might want to try verifying your game files in your game options.
o i see, i did use it with musketeer DLCs, and my shildbreaker compatibility is above this mod, thanks for the response btw, i'll try to disable the Musketeer now
Nox 30 Jun, 2018 @ 10:50pm 
Originally posted by Elysian Phoenix:
@Pentaghast Hi thanks for letting me know. Unfortunatly that doesn't sound like any bug I've come across myself. Are you using any other mods? You also have to use the districts/flagellant and cannot be using the Musketeer DLCs. I doubt this would help but I generally run the Shieldbreaker at a lower priority than the main mod (put it under The Forgotten Dungeon when selecting mods to use). Otherwise you might want to try verifying your game files in your game options.
that does fixed it, now im sad coz i cant have Musketeer activated for this lol, oh well
thanks again for the help
Elysian Phoenix  [developer] 30 Jun, 2018 @ 11:20pm 
@Pentahast Sorry about that. Once I've got the CoM redone for the mod (which is soon) I'll be working on the Musketeers rework.
Nox 30 Jun, 2018 @ 11:42pm 
Originally posted by Elysian Phoenix:
@Pentahast Sorry about that. Once I've got the CoM redone for the mod (which is soon) I'll be working on the Musketeers rework.
that would be great, thanks for the effort :D

Note: i think the error abt skeleton_arbalist_C is a conflict with scarlet ruins,
just fyi to avoid confusions..
Last edited by Nox; 30 Jun, 2018 @ 11:44pm
Sun//Eater 6 Jul, 2018 @ 9:38am 
Shieldbreakers can only pick 4 abilities. It could be a feature since they're so mobile but I didn't see it written anywhere.
Elysian Phoenix  [developer] 6 Jul, 2018 @ 9:47am 
@Saitta There's a link to the compatibity mod on the main page, make sure you're subscribed to it and have to activated. If you've done this then it might be a conflict with another mod. Otherwise I'm not entirely sure as I haven't encountered this error.
Last edited by Elysian Phoenix; 6 Jul, 2018 @ 9:47am
Sun//Eater 6 Jul, 2018 @ 10:15am 
Originally posted by Elysian Phoenix:
@Saitta There's a link to the compatibity mod on the main page, make sure you're subscribed to it and have to activated. If you've done this then it might be a conflict with another mod. Otherwise I'm not entirely sure as I haven't encountered this error.

Ah nuts, I didn't have the compatability mod. Thank you very much and sorry for the false alarm.
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