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____ was created origionally created as part of a project with the purpose of creating some type of intellgient articficial life that was non-robotic. The project, however, was a massive failliure, and ____ was seen as a unintelligent sub-human mistake for most of their life. They had a sentient awakening, and escaped off their home planet to start a new life.
(please excuse the spelling errors)
For my Androids, i gave them thermal bandages and maid dresses. So something cute like that, to add some extra flavor would be cute!
Maybe give them dancer outfits and engineering gear?
@Mr.Sandman, you have inspired a new backstory. Revolutionist. Look for it in the next update.
To keep it from being too easy, processing it could be locked behind research and require its own production table.
-Synth factions would be nice, the same way the Androids mod has Android factions. Without factions the synth are bound to be a rare sight in non-synth games, which is a shame.
My general suggestion is this : make them interesting to have in your game even without the Synth start scenario.
The race design is fantastic and the enargo-only concept is really cool, but at the moment I feel it needs a few tweaks. If players have to resort to using the console to make synths viable (when starting as humans for example), something is wrong.
In the patch I was working on before I had to suspend progress, I was making more alternatives to Enargo. New ways to create it using "normal" food. The idea was it would be expensive to convert say, a potato pile into enargo, but it would allow you to save time getting food in emergencies before you have a real supply. Plans were also in the works to create "milkable" animals that produce alternatives to Enargo.
They technically have a faction, but it has zero members and is unable to spawn, like mechanoids. To be perfectly honest, this is 100% because when I made the faction, I got tired and decided to skip it. But I believe, if I did it right, it allows the faction to spawn packs of syntho without extreme work on my end. Unimpliemented mostly.
I appreciate your suggestions and have made some notes in my "to do" list for when I have more time/energy to work on this again. Thank you.
I have multiple blenders (3) and syntho or humans simply do not have time and simply walk around them. I have to constantly force priority (right click on them) to feed synthols. Which leads to the first problem with the blender(s) that get ignored.
I have three large fields dedicated to Enargo. Those are three fields I could of used to feed other colonists, however the problem isn't that I am using valuable fertile soil, but the fact that Enargo is kind of hard to cultivate to make any benefit out of it, if you have manority of synthols.
it is understandable about "the improbable" part of everything in the Rimworld, but wouldn't you want to make it closer to "the probable?" just like the game in general tries to do? That is both subjective and objective topic. However plants that store energy seems aa bit strange.
Adding chemfuel or neutramine to Enargo blender (both expensive items and hard to obtain), perhaps to make Lavish Enargo meal (not the Simple Enargo Meal), later in game seems pretty reasonable, both challenge wise "instead of other, all Enargo Based ingridients," why not? Chemfuel is hard to obtain and so is neutramine. Enargo blender for lavish meals with such expensive items, still challenging, provides another method (equally as hard) to make Lavish Enargo Meal, and allows for the Synthols in almost all human colony to survive on Simple Meals before chemfuel and neutramine.
The point about "Happiness" is kind of subjective as well due to the consequences of having an insane synthol in Mental State (have not seen it yet, but constatly have one Synthol on Major Risk red flag) or dead from hunger synthol. Which is is better?. In either case, neither seems like good alternatives.
yeah, well for some reason colonists are not using the blenders, I deleted two other blenders and the fields if I am not wrong can only be sowed by a synthol. So I had to created 3 6 by 6 fields.