ARK: Survival Evolved

ARK: Survival Evolved

ARKomatic
tommyrobben 29 Dec, 2019 @ 1:08pm
Changing Crafting Requirement!
Hello does anybody know how to make the Advanced Rifle Bullet, more expensive in the arkomatic fabricator

For Example

1 AdvancedRifleBullet:
10 Ingots
90 Gunpowder

What is the command for this?
Thacks for responding :)
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Showing 1-3 of 3 comments
Lagismyexcus 25 Apr, 2020 @ 2:50pm 
would also love a response on this, dont want to keep on having to use charcoal to make gunpowder
Ceo 26 Apr, 2020 @ 2:34am 
Yes, this can be done with ConfigOverrideItemCraftingCosts in GAME.ini

In the example mentioned:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Gunpowder_C",BaseResourceRequirement=90.0,bCraftingRequireExactResourceType=false)))

will make the bullets cost 10 Metal Ingot and 90 Gunpowder.
Høly 1 Oct, 2020 @ 8:16pm 
http://www.nipiro.de/ark_generator.php

Home Site/Browser Site For Code Generator for ALL ITEMS if u wanna change modded items lets Say a new modded sniper then u gotta Delete *JUST* the Name of the actually item/dino/structure its written at Line 2 you see the name AdvancedRifleBullet At the First Code written. the other code in the buttom you see Tek Replicator. Again line 2 After PrimalItemAmmo_ This Browser site i gave u can go in put WHATEVER u want to things to Cost then click save at the buttom the Copy code and just change the name and put the name of the item u wish to make change's at Hope i could help you and the Community! Have a Great day :steamhappy:




ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_C"

you delete AdvancedRifleBullet and and put some els in it heres a exsample





ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_TekReplicator_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Gunpowder_C",BaseResourceRequirement=90.0,bCraftingRequireExactResourceType=false)))
Last edited by Høly; 1 Oct, 2020 @ 8:20pm
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