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In the example mentioned:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Gunpowder_C",BaseResourceRequirement=90.0,bCraftingRequireExactResourceType=false)))
will make the bullets cost 10 Metal Ingot and 90 Gunpowder.
Home Site/Browser Site For Code Generator for ALL ITEMS if u wanna change modded items lets Say a new modded sniper then u gotta Delete *JUST* the Name of the actually item/dino/structure its written at Line 2 you see the name AdvancedRifleBullet At the First Code written. the other code in the buttom you see Tek Replicator. Again line 2 After PrimalItemAmmo_ This Browser site i gave u can go in put WHATEVER u want to things to Cost then click save at the buttom the Copy code and just change the name and put the name of the item u wish to make change's at Hope i could help you and the Community! Have a Great day
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_C"
you delete AdvancedRifleBullet and and put some els in it heres a exsample
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_TekReplicator_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Gunpowder_C",BaseResourceRequirement=90.0,bCraftingRequireExactResourceType=false)))