Space Engineers

Space Engineers

InspiredTechnology
The Nameless 19 Apr, 2018 @ 7:11pm
Continuing from the comments...
Have you looked at Nukeguard's Deuterium fusion mod? That, sorry, kiiiiind-of outshines your reactors. Even your best singularity reactor. Performance, custom (almost realistic! Based on a real-life thing!) fuel, real science; his reactor mod is awesome. Buuuuuuut...

Idea for the singularity reactor:
Nix the fuel from the Midnight Workshop and create a Midnight Fuel Refinery that converts any item, ingot or ore placed in it into Midnight Fuel at a 1:1 mass ratio (may need to make it, too, an Assembler that produces the fuel on demand out of blueprints and just *name* it a refinery? Nukeguard's nano factories can queue items in the Assembler, maybe he can help you make a script that lets the reactor queue fuel on demand) and feeds the fuel into the reactor through a special conveyor port that won't work for anything else. The whole idea behind singularity reactors in science fiction and theory that I"ve heard of is that they would be actual direct matter-to-energy converters; compress the matter, feed it into the microsingularity, harvest Hawking radiation, God rest the man's soul, and you get energy as long as there's matter in the Universe. Or at least in your cargo hold.
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Showing 1-4 of 4 comments
Kreeg  [developer] 21 Apr, 2018 @ 12:12pm 
I missed noticing this... damnable unreliable notifications.

Hmm, that sounds a bit practical.
More practical than the fuel system I've been using: Let alone at the uncontrollable intake rate.

I should really invest more time into scripts, and how they function.
At some point, I plot to make the reactor disks spin, and designed the model into parts to allow this capability.

Sorry about late reply btw, Not used to the alert-less discussion area.
The Nameless 21 Apr, 2018 @ 2:07pm 
If you try it, you might want to make two separate versions:

1) a 'balanced' and highly unrealistic version that gets more energy per mass out of rarer items (I.E. it would only take a little bit of uranium or platinum ingots or a gravity generator to make enough fuel to last for hours, but if they fed the refinery common ingots, ore, stones, or common components it would take a lot of them to make a little bit of the fuel)

2) a 'realistic' version that threw balance to the winds and used the same amount of mass to produce the fuel no matter what the player fed to the refinery, with appropriate 'imbalance' warnings for anyone who wanted it for their server.

The fuel would, of course, be very dense; low volume, high mass, so if the player managed to produce 1000L of it, it'd be weighing down their ship pretty badly.

Also, I suggest making it, um, bigger. A black hole is, of course, tiny, but the equipment required to keep it from decaying in a ship-annihilating blast of Hawking radiation, or staying still while the reactor moved, winding up outside it, and thereafter again blasting the ship to atoms, would be pretty huge. I'd say at least 3x3 or 3x4, and the power output would be correspondingly huge.

Heh, I really hope you try this.

No problem on not noticing this, I had no idea Steam was giving you no alerts here. lol
Last edited by The Nameless; 21 Apr, 2018 @ 2:12pm
Kire Vien 16 Jun, 2018 @ 4:54am 
Can you make a tutorial on how to use inspired technology
Kire Vien 16 Jun, 2018 @ 6:11pm 
like how somethings go with what and other things that do not
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