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Pros:
+40% Dmg
+20% Reload Speed
Cons:
-33% Clip Size (4 shots)
-20% Pellots
cool idea but dont you think we need a gun with the same clip size as stock?
-100% bullet spread
+30% fire rate
minicrit players from long range
40% damage
-50% clip size
+30% fire rate
Builds up "game", when the "game" bar is full it will mini crit players from long range. You can only fill the bar by dealing alot of damage. Lasts for 8 seconds.
15% Blast Recistance
-50% Clip size
10% Slower reload speed
Level --- Shotgun
+20% ammo size
+10% jump height
+50% damage vs buildings
-20% damage vs players
-No random Critical hits
+35% Damage
-90% Bullet Spread
+5 Reload Speed
-50% Ammo
-No Random Critical Hits
-No ammo from dispensers
On fire - Files single "slug"
(This would make sense due to the name and style of the shotgun to follow a "Slug" conversion round, and since Slugs are good at putting the hurt down but are not as common as regular shells on the field, and plus the -50% Ammo would nerf the weapon to a degree to prevent spamming. Some health reductions might also help in some occasions w/ this weapon.)
25% less damage on body shot
100 percent more accurate (so like a sniper)
crit on readshot
-15% reload speed
+10% damage
Alt fire: shoots something that causes the enemy to not be able to switch weapons (regenerates very slowly)
Cons:
Only 2 bullets (reload time is same as stock so you use your bullets wisely)
Only 100 health