Team Fortress 2

Team Fortress 2

Boom Cylinder
Leave the disgrace of your Stats
Leave your ideas...

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Se afișează 1-15 din 21 comentarii
is silent like nail gun
on hit bleed for 3 seconds
+50% mag
Yeah,cool idea,if the medic shoot syringes,why the engineer won't shoot nails...:csgogun:
OütKazt 8 sept. 2013 la 16:59 
Fires Nails
+%50 Accuracy

-%33 Clip Size
-%10 Run Speed from the weight
Here's a thought...

- Replaces primary weapon
- 50% slower firing speed
- Clip Size +50%
- On Hit: Cause Bleeding for 4 seconds
- Damage +10%

Additional thoughts:
- Headshots: 80% Critical Hit Chance
- No Random Critical Hits
Umik 10 mart. 2014 la 21:11 
how about:
Super accurate machine gun
+increases health
+high damage
-engi can only build sentries

This would turn the engi into more of a combat class and go well with the gunslinger.
Editat ultima dată de Umik; 24 apr. 2014 la 17:01
+50% Accuracy
+30% reload speed
•Can repair Buildings [its a NAIL gun]
-10% clipsize
-10% Damage [its like a tiny nail...]
-50% on Enemy Buildings [Cos your like repairing it but not...]
Devuno 13 febr. 2015 la 17:18 
On Hit: Cause Bleeding for 3 seconds
fires one nail (similar to rescue ranger)
-50x primary ammo on wearer
Can repair Buildings [its a NAIL gun]
+10% faster firing speed
+10% damage
-10% clip size
shorter max range due to bullet drop

-Novel ideas
small low damage blast on impact that can damage self (would be mainly used like a flare gun jump)

alt fire marks targets for death and consumes all ammo in the gun (not only the ammo in the clip)

Pins enemies to wall when killed (same as huntsman)
Editat ultima dată de Devuno; 13 febr. 2015 la 17:18
Level X Mini-Minigun/Nail Gun

Nails Arc
No need for reload
Fires 4 nails/sec.

Pros:
+50% against Buildings

Cons:
Nails deal 9 dmg each

Despite it's Appearance, It would be Suicidal to use it in Direct Combat, Better to use it against Spies and Lone Buildings
Zoracs (Interzis) 18 oct. 2015 la 15:50 
Everyone's stats before this were disgarceful indeed.


Fires one large nail, like the Rescue Ranger, and does same damage as R. R.
+Nail gives buildings 25% Damage Resistance from all sources

-Buff lost when building is sapped
-16% Clip Size
-15% Reload Speed
I have a great ideah +25% more Damage One crit for every kill +25% Ammo

-30% Firing speed -10% mobility -25% Accuracy
Shampagen 15 sept. 2016 la 17:18 
Her's an idea:

Builds level 3 senries but they have 3 machine guns instead of 2 machine guns & rockets
-20% holster speed
-66% damage vs. buildings
-10% move speed (it is very large)
-20% damage penalty
+200% clip size
+50% ammo size
+66% fire speed
Causes Bleeding

This basically makes the engie a very combat oriented-class, but doesn't make him a killing machine due to the fact that switching into it is slower and he needs heavy support or heavies with support in order to kill a sentry/dispenser.
Editat ultima dată de Shampagen; 15 sept. 2016 la 17:25
ACRONYM 12 iun. 2017 la 10:52 
Pros-
+50% Clip Capacity
+Silent
+Very low spread
+Can be charged up to fire a white-hot nail that will ignite enemies.
Cons-
-Overheats if fired too fast
--50% move speed while deployed
--50% Main Weapon ammo
-Has to spin/warm up like minigun
Editat ultima dată de ACRONYM; 12 iun. 2017 la 10:53
like the rescue ranger, but a higher fire rate?
Ugly Gun?
+ shoots a projectile that causes victum to bleed for 10 seconds
+/- can peirce through enemies, but slows down by 10% after the first penetration.
- 20% slower firing speed
meow 17 oct. 2020 la 12:30 
[~] Fires a rebar bolt that pierces up to 3 enemies
[+] Hold Primary Fire to charge the bolt over 4 seconds, increasing damage by up to 3 times
[-] Critical hits are instead mini-crits
[-] No random critical hits

[Hidden Stats]
- Damage -
Attack interval: 0.775s - 4.775s (Based on charge time)
Base damage: 40 - 120 (Based on charge time)
Mini-crit: 54 - 162 (Based on charge time)
- Ammo -
Clip Size: 10
Ammo carried: 30
Reload type: Single
Reload time: 1.8s
Editat ultima dată de meow; 17 oct. 2020 la 12:33
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