Counter-Strike 2

Counter-Strike 2

Soat
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Flower Shop Guy - ♫  [developer] 23 Nov, 2017 @ 12:41pm
Feedback
Let me know what you are think.
Last edited by Flower Shop Guy - ♫; 23 Nov, 2017 @ 12:42pm
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Showing 1-12 of 12 comments
guip 24 Nov, 2017 @ 3:25am 
Okay so after spending about an hour in this map, these are the points that didn't please me at all:

It lacks marks or something to indicate a route for each bomb site. Yes, of course there are some red marks in the walls and such, but still I could find myself searching for an entrance to bomb A depending on where I would come from. Even though it becomes less of a problem the more you play it, it's counter intuitive for whoever is playing this map for the first time.

There are HUGE fps drops in certain areas, such as inside bomb B, when entering bomb A through the small garage or even in some spots between A and B, and that would happen regardless of how many bots were next to me. My rig is not that bad btw.

Now this might be just me, but these are the gameplay problems that I found:

Bomb B has too many models, colors, I don't know, it's like a lot of crates with so many different colors that would be good to pinpoint each enemy's position, but still, I found it a little distracting.

I found bomb A too difficult to retake due to all of those glass walls in one side, they obscure your vision from outside the site, at least when playing 1024x768, whereas from within the site it's pretty easy to see everyone.

It's hard to give feedback in a map when it's that huge and not really developed for 5x5, but for those who haven't tested it yet, it's HUGE, like really, really HUGE, but also really well made.

Great job OP.
personfrmperson 24 Nov, 2017 @ 4:36am 
its perfect
kpull1 24 Nov, 2017 @ 2:38pm 
I think it's too large. Also, sites A and B are too far one each other. Definitively I won't play it as competitive.
Crackjack 24 Nov, 2017 @ 2:53pm 
So i will start off with the good things
Its a great idea
Nice looking

And now for the bad things
It resembles too much nuke
Too many doors looking the same but only 1 can open (as far as i know) And its very misleading when playing
Its way to big of a map
The path from A to B is just too open
Way to many side paths
Rain and sun seems annoying tbh, dry thunder would fit better imo
Site covers and overall covers are not so well placed

Also here is an example of how big your map actually is compared to other maps

This is your map:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1210334421

This is Cache:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1210334922

This is Mirage:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1210335134

This is Season:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1210335334
grops 26 Nov, 2017 @ 9:19am 
okay very nice Map m8! The secret ladders and the secret orange door rooms sre good to trolling an playing with friends
『  』 28 Nov, 2017 @ 8:24pm 
The map is nice and all but bombsite A and Bombsite B is too far apart including the map is too big and i agree to K'nuckles alot of doors but you cant open it and alot of windows try smaller the map and both T and CT have the same lenght of path to go to bombsite A and B CT side spawn should always have a faster way on getting to the Bombsite before them.Next you have to many of the same things try not to do that and when the bomb get planted it is really hard to rotate so the main problem is how big it is i know it is hard to make maps but it is to big make it as small as Mirage not Dust 2 cause Mirage has been a map that has been accepted for a long time without any upgrades an dust 2 is still upgrading slowly. for any gamemode it is not good you might be upgrading Nuke since the doors work the same and it is really a inside area map no body likes map that are indoors or look indoors try making it outdoors it will work out much better for your new map that can be put in with a few magor changes just know you will have to work hard in this map since you made it too big and too indoors.Good Luck!!! <3
Flower Shop Guy - ♫  [developer] 29 Nov, 2017 @ 12:32am 
Originally posted by Gamer Lee | CSLottos:
Good Luck!!! <3
Thanks.
󠀡󠀡 29 Nov, 2017 @ 9:15am 
The uzbekistan theme isn't present at all, you could've set it anywhere tbh
You should at least include some writings in uzbek or change the location
Way too big. Way too many room and walls. The map has the same issues as the centre of cobble. Overcomplication to this extend just makes a map not good to play.

Looks really nice though.
That50'sGuy 29 Nov, 2017 @ 11:52am 
Wow! this map is great! Pretty too. Though I feel it would be my fault if I didn't tell you the parts that are not so good. 1. the glass in the Newke glass frames on the ceiling are not supposed to be flat, there supposed to fit in the triangular bits. Go decompile de_nuke and you can copy/paste the glass. 2. It's too big! It has the same issue as Season: The rotation times. If that was addressed than this could be a very good map! 3. The amount of connectors. if this was fixed, then I'd be very happy :) If I was to make any changes to the theme, it would be to loosen up the theme. It's inspired by the existing map Nuke way too much! so unless you wanna make it your own theme that's never been done before, I'd suggest adding in the coop_cementplant content as well :D (P.S. I love rainy/stormy maps! but maybe you should make the map a bit darker to fit the rain?). Now here's some more ideas: https://imgur.com/a/rVNsj
Last edited by That50'sGuy; 2 Dec, 2017 @ 11:13am
『  』 29 Nov, 2017 @ 8:09pm 
Originally posted by Xingo:
Wow! this map is great! Pretty too. Though I feel it would be my fault if I didn't tell you the parts that are not so good. 1. the glass in the Newke glass frames on the ceiling are not supposed to be flat, there supposed to fit in the triangular bits. Go decompile de_nuke and you can copy/paste the glass. 2. It's too big! It has the same issue as Season: The rotation times. If that was addressed than this could be a very good map! 3. The amount of connectors. if this was fixed, then I'd be very happy :) If I was to make any changes to the theme, it would be to loosen up the theme. It's inspired by the existing map Nuke way too much! so unless you wanna make it your own theme that's never been done before, I'd suggest adding in the coop_cementplant content as well :D (P.S. I love rainy/stormy maps! but maybe you should make the map a bit darker to fit the rain?) https://imgur.com/a/rVNsj

you sure worked hard on that link nice job man
Last edited by 『  』; 29 Nov, 2017 @ 8:10pm
Lola 30 Nov, 2017 @ 2:19pm 
Great map and obviously alot of time has been put into it and i think it would make a great dm map or casual map but not so much for competitive. After looking around, as great as everything looks, it just feels too cluttered with too many props and possible angles and the scarcity of just flat simple areas. You can barely if at all go anywhere without having a different elevation from your surroundings. Im not sure if that was intentional, but it makes the map feel overly complex and hard to get a good feel on. Rain seems unnecessairy but is a nice asthetic. There are so many different ideas and inspirations taken from different maps and thats great, but it just feels like too much and causes the map to be too large. Rotations can be a hassel but it only took me around 12~13seconds to get from B to A with knife out so its still okay. Overall awesome job done but it can be quite overwhelming and confusing.
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