Don't Starve Together

Don't Starve Together

Charlie: Stranger Newer Powers
Bugs
Known bugs that exist
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Showing 1-15 of 46 comments
Jackson Warner 17 Nov, 2017 @ 9:54am 
Whenever another player joins the server with charlie in it, the entire server crashes, due to the sanity aura.
Last edited by Jackson Warner; 17 Nov, 2017 @ 10:00am
SomeRandomOwl 17 Nov, 2017 @ 10:04am 
Testing this out with him, debugging the code myself, trying to figure it out
SomeRandomOwl 17 Nov, 2017 @ 10:38am 
Ok i partially fixed it, it has to do with inst.components.sanityaura.aurafn being nill, so in testing i set that to emulate deerclops, and it no longer crashes, i will figure out what i can do in order to not kill people with sanity loss now
Toroic  [developer] 17 Nov, 2017 @ 10:44am 
I’ll have a non-crashing fix tonight
SomeRandomOwl 17 Nov, 2017 @ 10:49am 
I tried changing the value to 0, didn't work so now im figuring out what the deerclops values actually add.
SomeRandomOwl 17 Nov, 2017 @ 11:16am 
Fixed it! it works perfectly now, want my code? here you go https://gist.github.com/Seth177/49a5a29a5c503706cdda24e89c1b0e83
SomeRandomOwl 17 Nov, 2017 @ 11:18am 
Also bug, there's no sound when you emote, ill let you fix that yourself, i simply fixed the game breaking bug
Toroic  [developer] 17 Nov, 2017 @ 1:58pm 
Hey man, I really appreciate you taking the time to do some bugfixing. I’ll credit you in the changelog.
Toroic  [developer] 17 Nov, 2017 @ 4:52pm 
Originally posted by Seth177:
Also bug, there's no sound when you emote, ill let you fix that yourself, i simply fixed the game breaking bug

It looks like the original sound file AmaLee made doesn't have sound effects for emotes, so at the moment emoting only produces sound in shadowform (which is important for scaring your friends by standing near them in the dark and emoting). I'm not familiar with how sound files are constructed, so for the moment I'll have that be a low priority bug.
Juny Pear 12 Mar, 2018 @ 6:56am 
When Charlie dies in shadow form, her ghost stays in said shadow form until she is resurrected.
You could prevent this by having Charlie transform into regular form after reaching a certain hp threshhold
Fuffles 8 Jun, 2018 @ 8:17am 
Changing Charlie's Shirt in the skin stuff removes her pelvis
Vlad Puzakov 15 Oct, 2018 @ 1:34pm 
When the event option is set to the "Halloween Nights", and you try to give a trinket to the Pig King as this character, it crashes the game.
Toroic  [developer] 15 Oct, 2018 @ 4:51pm 
@Vlad Puzakov, can you post an error log?
Vlad Puzakov 16 Oct, 2018 @ 11:50am 
Originally posted by Toroic:
@Vlad Puzakov, can you post an error log?
[00:04:55]: giving 112813 - trinket_1
[00:04:58]: [string "scripts/skinsutils.lua"]:335: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
scripts/skinsutils.lua:335 in (global) DoesItemHaveTag (Lua) <321-342>
item = charlie_none
tag = COSTUME
tags = nil
scripts/prefabs/pigking.lua:63 in (field) fn (Lua) <22-76>
inst = 100054 - pigking (valid:true)
item = 112813 - trinket_1 (valid:false)
giver = 111406 - charlie (valid:true)
x = -275.5
y = 4.5
z = -111.5
angle = 181.60772689731
candytypes = table: 5BC0ACB0
numcandies = 4
_ = base
item = charlie_none
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 16F4A030
waitingfortick = table: 16F4CB00
tasks = table: 16F43ED8
waking = table: 49BEA898
attime = table: 16F4D0F0
hibernating = table: 16F40C60
tick = 2159
k = PERIODIC 100054: 0.666667
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 2159
scripts/update.lua:170 in () ? (Lua) <149-228>
dt = 0.033333335071802
tick = 2159
i = 2159

[00:04:58]: [string "scripts/skinsutils.lua"]:335: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
scripts/skinsutils.lua:335 in (global) DoesItemHaveTag (Lua) <321-342>
scripts/prefabs/pigking.lua:63 in (field) fn (Lua) <22-76>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:170 in () ? (Lua) <149-228>

[00:04:58]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:04:58]: stack traceback:
scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624>
scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658>
scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
Last edited by Vlad Puzakov; 16 Oct, 2018 @ 11:51am
Toroic  [developer] 17 Oct, 2018 @ 2:49pm 
I think I have a fix which I'll push in the next update along with Mods in Menu and Forge mod compatibility.
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