ARK: Survival Evolved

ARK: Survival Evolved

Dragonpunk: Magic Nexus
iZavier  [developer] 7 Nov, 2017 @ 12:26pm
Bug Reports
If you find any bugs please post them here.
Detail the bug, any triggers or spells.
Last edited by iZavier; 8 Jan, 2018 @ 4:59pm
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Showing 1-15 of 88 comments
Just added this to the server, have been able to learn the book and the mana regeneration but none of the other engrams will unlock, i get the pop up about pre reqs but unable to learn them.
iZavier  [developer] 12 Nov, 2017 @ 9:20am 
Originally posted by HS:
Just added this to the server, have been able to learn the book and the mana regeneration but none of the other engrams will unlock, i get the pop up about pre reqs but unable to learn them.
Ahh yes you're right, I see what happened. I removed something and forgot to update the other engrams to follow suit. Sorry about that I'll do another upload in about 5-10mins to address this, thanks.
No worries, happy to help. Thanks for such a speedy response ! :)
iZavier  [developer] 12 Nov, 2017 @ 9:50am 
Originally posted by HS:
No worries, happy to help. Thanks for such a speedy response ! :)
Should now be fixed with the new update. If it isnt let me know and I'll fix and slap the back of my head.
Last edited by iZavier; 12 Nov, 2017 @ 9:50am
Felronis 12 Nov, 2017 @ 2:52pm 
not sure if its just me but i made the book, the force and a good amount of spells, but after i cast a few and i run out of mana it wont regen, i cant use the potion either, meditate gives me the particles but not any of the mana D:
iZavier  [developer] 12 Nov, 2017 @ 2:54pm 
Originally posted by Felronis:
not sure if its just me but i made the book, the force and a good amount of spells, but after i cast a few and i run out of mana it wont regen, i cant use the potion either, meditate gives me the particles but not any of the mana D:

Do you mind taking a screenshot showing your mana bar?
Felronis 12 Nov, 2017 @ 3:26pm 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1199781438 i have the meditates particles going but it never changes from 0 and potions outright arent consumable XD
iZavier  [developer] 12 Nov, 2017 @ 3:33pm 
Originally posted by Felronis:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1199781438 i have the meditates particles going but it never changes from 0 and potions outright arent consumable XD
Right, thanks for that. I have fixed the potion issue. I'm still unsure on what causes that issue of not being able to regenerate mana.
Felronis 12 Nov, 2017 @ 3:56pm 
ill be back in a bit but if you need a mod load order or anything i can link the mods, thers only a few above dragonpunk if that may be why
iZavier  [developer] 12 Nov, 2017 @ 4:34pm 
The mod does not to be in first position. I think I fixed it in the dev kit. However I'll have to upload it tomorrow as its getting late for me.
Felronis 12 Nov, 2017 @ 5:22pm 
no problems thanks for the prompt response on it too!
It seems that the spells have a tendency to path downwards when fired. For me, it's about a 80 degree angle, no matter where I aim. The end result is that most of the spells barely make it past my character's toes before hitting the ground. This coupled with the fact that I was unable to knock out a level 1 dilo after 5 hits from the torpor spell (which used my entire mana bar), or do any visible damage with the offensive spells seems a bit concerning. Though that might also be a part of the first issue I mentioned.
iZavier  [developer] 14 Nov, 2017 @ 3:21am 
Originally posted by The man without a name:
It seems that the spells have a tendency to path downwards when fired. For me, it's about a 80 degree angle, no matter where I aim. The end result is that most of the spells barely make it past my character's toes before hitting the ground. This coupled with the fact that I was unable to knock out a level 1 dilo after 5 hits from the torpor spell (which used my entire mana bar), or do any visible damage with the offensive spells seems a bit concerning. Though that might also be a part of the first issue I mentioned.

I have noticed this. I'll slowly update this till aiming is perfect.
As for torpor I'm working on adjusting % torpor. My forumla needs more work as it currently gives torpor based on max health and max torpor.
Originally posted by iZavier:
Originally posted by The man without a name:
It seems that the spells have a tendency to path downwards when fired. For me, it's about a 80 degree angle, no matter where I aim. The end result is that most of the spells barely make it past my character's toes before hitting the ground. This coupled with the fact that I was unable to knock out a level 1 dilo after 5 hits from the torpor spell (which used my entire mana bar), or do any visible damage with the offensive spells seems a bit concerning. Though that might also be a part of the first issue I mentioned.

I have noticed this. I'll slowly update this till aiming is perfect.
As for torpor I'm working on adjusting % torpor. My forumla needs more work as it currently gives torpor based on max health and max torpor.
I'll keep that in mind. In the mean time, I may have found another gem for you, while I was trying to figure the mod out. I've noticed that tiers 1 and 2 of the resurection spell didn't seem to work on anything I've tested it on. However, tier 3 did work most of the time (With occasionally funny results). It can actually resurrect wild dinos as tamed dinos occasionally. It doens't seem to be a 'full' tame however, as wild dinos that are brought back have no tribe or owner in their tooltip or inventory screen. If that's not a bug, then it certainly does bring to mind quite a few possibilities for playing as a necromancer.
iZavier  [developer] 15 Nov, 2017 @ 3:45am 
Originally posted by The man without a name:
Originally posted by iZavier:

I have noticed this. I'll slowly update this till aiming is perfect.
As for torpor I'm working on adjusting % torpor. My forumla needs more work as it currently gives torpor based on max health and max torpor.
I'll keep that in mind. In the mean time, I may have found another gem for you, while I was trying to figure the mod out. I've noticed that tiers 1 and 2 of the resurection spell didn't seem to work on anything I've tested it on. However, tier 3 did work most of the time (With occasionally funny results). It can actually resurrect wild dinos as tamed dinos occasionally. It doens't seem to be a 'full' tame however, as wild dinos that are brought back have no tribe or owner in their tooltip or inventory screen. If that's not a bug, then it certainly does bring to mind quite a few possibilities for playing as a necromancer.
Funny enough not actually bugs, the next update should provide details on each of the spells, such as Manacost, Cooldown times, Damage or effect.
Having said that ressurection is annoying as it ressurects based on dino level. But, to find the level you need to shoot the projectile first which means you lose mana.
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