Team Fortress 2

Team Fortress 2

Hydro Pump
Toopy 5 Nov, 2017 @ 12:55pm
My weapon quirk suggestions
Primary fire shoots a high pressure water like beam towards targets at around twice the distance of the normal medigun range. This can not lock on and acts as beam for as long as it's held down. Using this mode of fire would have a slight healing increase, perhaps by about 15-20% to make up for inaccuracies, also offering a risk vs reward playstyle.

Right clicking allows the weapon to lock on to your team to heal at the regular rate of the medigun.

The quirk is that you need to decide whether or not the increased range and power is necessary or more accurate healing is required to win the fight.

This medigun would excell as a supportive tool rather than a force to push in on as the lack of 'uber charge' hinders your ability to take down sentry bases effectively.