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Also, healing in water being 80% less effective because why would being surrounded by water whilst getting water healing particles be effective at all? Probably just dilutes the healing.
EDIT: The Anti pyro med gun idea is cool, i like the immune too ire but ... well personally i'd use the vac ... its less situational ... this weapon would only see a lot of usage during a pyro update and who knows when that'll happen again ...
+33% ubercharge rate
I imagine a lot a new firing mod that transform the healing beam into a kind of water projection that can healing multiple allies who touching it.
This firing mod will works a bit like the pyro's flamethrower: The medigun will emiting many particles attracted by gravity. Each particle giving a certain amout of health to the allied player who touch it. But the medic himself and ennemies aren't affected by it.
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Übercharge idea:
• -33% Übercharge duration
• Übercharge all nearby wet allies (Area Of Effect)
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Übercharge idea 2 (not approved):
• Überchage morph all nearby wet allies into a water shape that can't attack but can't be attacked too. (Area Of Effect)
• Unmorphing inside a enemy or a engineer's building will kill it.
• Morphing players can't use teleporters.
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+1 for diluted healing
Neutral because both powerful and penalizing : Very powerfull when a lot of people are underwater but pretty ineffective for only one person, it's like the amputator's heeling effect when taunting.
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I think this idea not fitting with the others medic's weapons like Blutsauger and will make these a bit useless, but I can allow the self-extinguish.
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I will maybe rethink the über to create a new kind, I want something around the water theme.
I want to keep this idea of sharable über and healing. It's the originality of the concept.
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+1
Neutral:
• Replace the classic automatic healing beam by a manual liquid and scattering healing projectiles.
• Diluted healing : Healing in water is 75% less effective but affect all underwater allies.
• [Hidden] Wet duration : 10 seconds
Pros:
• Healing projectiles exstingushes teammates and the medic himself
• 33% Increased Übercharge Rate
• Healing projectiles push back enemies and make them wet.
Cons:
• Makes teammates being healed wet
• Healing projectiles cannot healing the medic himself
Ubercharge:
• -33% Übercharge duration
• Übercharge all nearby wet allies
Added!
Target that is being healed has afterburn immunity and Jarate/Mad Milk immunity
+100% faster Uber rate
Pyros cannot lower the healing rate if they attack the medic.
Uber will make the target completely immune to fire damage
Cons:
-66% uber time.
-20% healing rate.