Team Fortress 2

Team Fortress 2

Wild Hunter (old ver)
Stats for this weapon!
We need them
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Showing 1-14 of 14 comments
BAKEDBONES 28 Oct, 2017 @ 12:33am 
15% Slower fire-rate
10% More damage

Alt Fire: Fires a special round that prevents spies from cloaking for 0,5 secs.
When user uses Alt fire they cannot fire the weapon for 4 seconds.

But thats just a opinion.
Last edited by BAKEDBONES; 28 Oct, 2017 @ 12:34am
Jarvo 28 Oct, 2017 @ 3:32am 
20% slower fire rate (0.204 instead of 17)
20% more damage (18 dmg instead of 15)
-20% clip size (10 instead of 12)

On hit It builds wild meter, once wild meter is full: (Takes 300 dmg to fill meter)
20% faster movment speed
20% faster firing speed (applies to sentries)
20% more damage (applies to sentries)

Lasts for 10 seconds before it runs out.

My look on this is that It might make engies more aggressive, instead of the old park the bus play style, rewards you for getting in peoples faces. Could become a problem with the gunslunger though.

Last edited by Jarvo; 28 Oct, 2017 @ 3:19pm
BoltzNBrew 28 Oct, 2017 @ 6:12am 
20% slower fire rate
10% more damage -5% clip size
On hit It builds wild meter, once wild meter is full: (Takes 500 dmg to fill meter)
20% faster movment speed
10% faster firing speed (applies to sentries)
10% more damage (applies to sentries)
MajorNoob 28 Oct, 2017 @ 11:57am 
+25% Firing speed
+30% Ammo capacity


-12% Clip size
-12% Damage
No random crits
+25% damage
+10% health on wearer
-20% clip size
-25% firing speed
+10% reload time
Effect: Torque- For each killed enemy who has damaged you for at least a quarter of your current health with this gun, bullets are fired with higher power, spin and speed; providing a 50% accuracy boost, a 75% fire rate boost, and removing damage falloff for 5 seconds.
+22% screen knockback during torqued fire
- The longer this gun is fired consecutively, the higher a chance for a misfire (deals 15 self damage)
No random crits
Kiro Von Stein 31 Oct, 2017 @ 4:49pm 
-10 damage

can shoot off sappers
meow 31 Oct, 2017 @ 6:56pm 
+100% accurate
+Damage increases as ammo depletes (Maxed at 144%, 12% for each bullet fired)
-20% damage penalty
-35% slower reload rate
precise marksman 4 Nov, 2017 @ 1:37am 
+32% max health
- 25% sentry damage
+ 25% damage
- 10% fire rate
+ gets more accurate with consecutive hits



i hope it can get engies a little bit more offensive
Kady 4 Nov, 2017 @ 8:50am 
~Base stats~

8 loaded rounds

200 unloaded rounds

25 damage close-range

20 damage mid-range

10 damage long-range


~Positive stats~
deals more damage.

alt fire to fire a stun dart that slows enemies for 5 seconds at long range and mid-range and stuns them for 1 second then slows for 5 seconds at close range.


~negative stats~

alt-fire has a 10-second cooldown

-25% firing speed.

all random crits are turned into mini-crits
Idea 1: Knockback Inducer
On hit in close range: deals knockback
150% damage bonus
66% clip size penalty (4 shots)
150% firing speed penalty
95% max secondary ammo penalty
Idea 2: Threat Neutralizer
On hit: drains 50% cloak and removes disguise
On hit: forces a weapon switch and drains 40% of all of the target's ammo
On hit: Inflicts Sandman slow for 1.5 seconds and jolts the target's aim and vision
15% damage bonus
95% clip size penalty
98% max secondary ammo penalty
100% slower reload
No ammo from dispensers
Last edited by = Uber the Sylveon ツ =; 4 Nov, 2017 @ 1:27pm
Easy Bard Bot 4 Nov, 2017 @ 3:21pm 
alt fire: send a shot of 100 metal dealing hufe damage

on hit gain 25 metal

has 50% less fire rate
25% less clip size
Oshers 5 Nov, 2017 @ 11:38pm 
Hunts spies,
Alt fire: Traks spies in a small area. costs the weapons clip.
%25 larger clip
%10 Faster fire rate
%33 slower reaload speed
%10 less damage
Ezekies 6 Nov, 2017 @ 3:21pm 
Originally posted by NotSeriousMartin:
We need them
175% Damage
Slow, semi auto firing.
5 rounds in magazine
Draws and holsters slower
Sneedо 12 Nov, 2017 @ 11:45am 
Same stats as stock except:
Silenced shots
Range reduced.
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