Project Zomboid

Project Zomboid

SSR: Safehouses Overhaul
Oneline  [developer] 30 Dec, 2021 @ 11:02am
Bug Reports
If you encounter any errors, please, report here.
After an error occurs close the game, go to C:\Users\%username%\Zomboid\ and open console.txt.

Post a bug report in the following format:
1) Text after stack trace from log file (if you got multiple errors, post a few of them)
2) Game version
3) Mods list
4) Steps to reproduce this error.

If there's a specific building you have problem with, please, include its coordinates to the report using web version of game map[map.projectzomboid.com].

I will do my best to fix it. Thank you.
Last edited by Oneline; 2 Jan, 2022 @ 12:52am
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Showing 1-13 of 13 comments
Bussy Butcher 1 Jan, 2022 @ 3:16pm 
In my server, people can claim safehouses, but sometimes the claiming doesn't work. For example, one of the three houses by the small lake west of West Point, the one with the big iron fences, says it requires 2 claims, but when you try to claim it, it briefly says it requires 3 and then unclaims it automatically.

Also, for some reason owners can't add people to their safehouse, even members of their own faction. People never seem to get the invitation.

Game Version: 41.65

Mods List:
Weapon Condition indicator 41.60+
Tsar's Common Library
Autotsar Trailers
Better Hand Wash 41.60+
Moar Can Openers
Profession Framework Build 41 Patch
Spears: Twine and Leather Binding, Chipped Stone Spearheads
Craft Helper 41.x
Eliaz Fitness and Strength Books B41
Mod Options Build 41
Buffed Spears
The Workshop
Scrap Weapons!
Scrap Armor!
Scrap Guns!
Ken's Herbalism
True Actions. Act 2 - Lying
True Actions. Act 3 - Dancing
Sledgehammer Sanity
Immortal Log Wall
Customizable Zombies
Authentic Z
Harder Hotwire
Easy Config Chucked
Swap It!
SSR: Core
SSR: Newsboard
SSR: Safehouses Overhaul
It's a Dog's World
PZ-ClothingUI - Clothing items grid view
Autotsar Tuning Atelier - Mustang/Jeep/Bus
Extra Map Symbols
Antiserum Hardcore MP 41.60+
Combat Text B40+B41
Sewing Machine Build 41
Build 41+ & Multiplayer Compatible Crashed Cars Mod
Water Dispenser
Barricaded World - Extended Erosion b41+
Soul Filcher's Awesome Time
Minimal Display Bars
Last edited by Bussy Butcher; 1 Jan, 2022 @ 3:40pm
Oneline  [developer] 1 Jan, 2022 @ 11:03pm 
Originally posted by Lil Twink X:
In my server, people can claim safehouses, but sometimes the claiming doesn't work. For example, one of the three houses by the small lake west of West Point, the one with the big iron fences, says it requires 2 claims, but when you try to claim it, it briefly says it requires 3 and then unclaims it automatically.

Also, for some reason owners can't add people to their safehouse, even members of their own faction. People never seem to get the invitation.

Working on fix.
Last edited by Oneline; 2 Jan, 2022 @ 2:37am
Oneline  [developer] 2 Jan, 2022 @ 5:41am 
Originally posted by Lil Twink X:
In my server, people can claim safehouses, but sometimes the claiming doesn't work. For example, one of the three houses by the small lake west of West Point, the one with the big iron fences, says it requires 2 claims, but when you try to claim it, it briefly says it requires 3 and then unclaims it automatically.

Also, for some reason owners can't add people to their safehouse, even members of their own faction. People never seem to get the invitation.
Fixed.
1) Sometimes claiming didn't work, because addSafeHouse method that is used for residential buildings seems to have a number of forced checks that should be passed in order to allow claim. I replaced it with method I use for non-residential building, so now it should work fine.
2) Not sure why that house near the lake asked for 2 points. When I tried claiming it, it needed 3.
3) Inviting to safehouse now works. The problem was related to safehouse sync issues: looks like safehouse:addPlayer no longer works, unless called by a player who's going to join. Can't remember having that problem on b40.
Bussy Butcher 2 Jan, 2022 @ 7:42am 
Thank you!
Bussy Butcher 6 Jan, 2022 @ 4:41pm 
Another bug I noticed, for some reason, the names I set for our safehouses keeps resetting to "safehouse" minutes after we set it. I also notice that sometimes after the server restarts, members of a safehouse will randomly get dropped and need to be readded.

Same mods as last report.
Oneline  [developer] 7 Jan, 2022 @ 12:32am 
Originally posted by Lil Twink X:
for some reason, the names I set for our safehouses keeps resetting to "safehouse" minutes after we set it.
This is a bug of the game, not mod. I was able reproduce it on vanilla server, but it's kinda random. Probably caused by changes in save system (all data is now stored on server, remember?).
I guess, we'll have to wait until TIS fix this stuff. For now try saving your server more often.

Originally posted by Lil Twink X:
After the server restarts, members of a safehouse will randomly get dropped and need to be readded.
Do you close server with quit command or use save command before closing the console? If not, this is probably the reason.
Last edited by Oneline; 7 Jan, 2022 @ 1:24am
Bussy Butcher 7 Jan, 2022 @ 6:23am 
Server might not be saving right before a restart. Could be slightly out of sync. I'll try messing around with that, thank you!

Also, thank you for the quick responses to any bug reports or feedback. I'm really excited to see how this mod develops and any work you might do in the future!
Sr.Navarro 12 Mar, 2023 @ 11:07am 
when players enter in a interior, start to make errors and drop fps
Sr.Navarro 12 Mar, 2023 @ 11:24am 
function: update -- file: Safehouse.lua line # 139 | MOD: ssr-private

ERROR: General , 1678644599987> 485.146.731> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in update at KahluaUtil.fail line:82.
ERROR: General , 1678644599988> 485.146.731> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Object tried to call nil in update
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1678644599989> 485.146.732> -----------------------------------------
STACK TRACE
Oneline  [developer] 12 Mar, 2023 @ 2:04pm 
Originally posted by |BWK|Sr.Navarro:
function: update -- file: Safehouse.lua line # 139 | MOD: ssr-private

This error can't occur unless something has overridden Private.lua in lua/shared directory or the Private variable itself.
Make sure, you don't use any other mods that modify safehouse/factions functionality.

The game hasn't updated in a while, and I had opportunity to see ssr-private working just fine just a few days ago, so nothing could possibly break it all of a sudden other than incompatibility with some other mod on your server.
NaYceR 3 Aug, 2023 @ 1:59pm 
Dont know if its known but i came online after 1 day, my house is still claimed but i see the loot repsawned in the claimed house as it shoudnt.
Game version: 41.78.16
Mods list https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2954558894
Oneline  [developer] 4 Aug, 2023 @ 11:19pm 
Originally posted by NaYceR:
Dont know if its known but i came online after 1 day, my house is still claimed but i see the loot repsawned in the claimed house as it shoudnt.
Unrelated to the mod. Maybe some server setting caused this (like the one that disables safehouse, when at least one of its members is online).
RegularPlayer 13 Dec, 2024 @ 2:20pm 
Safehouse Claims are sometimes removed for no reason, No redbox errors or anything
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