Counter-Strike 2

Counter-Strike 2

Dust II Night HR
 This topic has been pinned, so it's probably important
[-=KILL MAN=-]  [developer] 23 Oct, 2017 @ 1:52pm
Idea / Glitch
Help me: Tell me about the glitch or share your idea! :csgox:

Fixed :ok_ay:: middle darkness, short->a darkness, b darkness
Last edited by [-=KILL MAN=-]; 26 Oct, 2017 @ 2:08pm
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Showing 1-15 of 41 comments
=[ZMP]= 25 Oct, 2017 @ 6:14am 
This map is great.But can you convert it/remake it for SFM [Source Filmmaker]? :steamhappy:Thanks.
[-=KILL MAN=-]  [developer] 25 Oct, 2017 @ 7:23am 
Map uses HDR Lightning option. It should be usable in SFM.
=[ZMP]= 26 Oct, 2017 @ 5:28am 
Thanks.
I will try to find this glitches mr. Map makerino.
PLiz add, i wanna learn how to make better maps myself, i see u very gut
Mr. mapmakerino, there is a house on a short that is black. https://imgur.com/a/6diTx
please tell me good job?
[-=KILL MAN=-]  [developer] 26 Oct, 2017 @ 7:11am 
I'll check this.
When going in to b tunnels you can see thru the wall on one side. https://imgur.com/a/6diTx
Last edited by Busskonduktören W. Smith; 26 Oct, 2017 @ 7:15am
[-=KILL MAN=-]  [developer] 26 Oct, 2017 @ 7:17am 
This black wall uses default textures. Verify your Game Cache.
[-=KILL MAN=-]  [developer] 26 Oct, 2017 @ 7:19am 
New screenshot is a Valve-planned.
When standing car, the frontside of longhouse is not rendering
[-=KILL MAN=-]  [developer] 26 Oct, 2017 @ 7:23am 
Screens? There's ~200 cars
The black buildings are not textures missing. When i shoot the textures light up. It seems like they are glitching? idfk https://imgur.com/a/6diTx
[-=KILL MAN=-]  [developer] 26 Oct, 2017 @ 7:38am 
Awww, i miss that black textures, sorry.
Long: Valve-planned, optimisation.
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